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Farsight Studios
The Pinball Arcade / Farsight Studios
Please improve "Call Attendant" logic-- it ruins games (suggestion included)
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<blockquote data-quote="pezpunk" data-source="post: 51508" data-attributes="member: 951"><p>according to the developer, the ball attendant says the ball is not stuck only if one of the following are true:</p><p>- the ball is in contact with a flipper</p><p>- the ball is in the plunger area</p><p>- the ball is in a trap</p><p></p><p>i've lost some huge games to the same bug. i've also seen balls fly off the table (the glass on top of the table doesn't seem to be a collision point, for example!), but those balls always seem to get replaced (usually instantly) into the plunger. when we get into the broken state, correct me if i'm wrong, but it's almost always during multiball, isn't it, regardless of table?</p><p></p><p>it doesn't seem like the first two items are the problem (plunger/flipper). maybe a ball gets stuck in a trap, wedged into some geometry (maybe by another ball entering the same hole under certain weird conditions?) so that it can't get out with the ejection or by nudging. so the table ROM thinks it ejected the ball, and the ball search is unsuccessful because it's actually stuck. and meanwhile, when the attendant checks, he sees the ball is still in the trap, and therefore cancels the reset.</p></blockquote><p></p>
[QUOTE="pezpunk, post: 51508, member: 951"] according to the developer, the ball attendant says the ball is not stuck only if one of the following are true: - the ball is in contact with a flipper - the ball is in the plunger area - the ball is in a trap i've lost some huge games to the same bug. i've also seen balls fly off the table (the glass on top of the table doesn't seem to be a collision point, for example!), but those balls always seem to get replaced (usually instantly) into the plunger. when we get into the broken state, correct me if i'm wrong, but it's almost always during multiball, isn't it, regardless of table? it doesn't seem like the first two items are the problem (plunger/flipper). maybe a ball gets stuck in a trap, wedged into some geometry (maybe by another ball entering the same hole under certain weird conditions?) so that it can't get out with the ejection or by nudging. so the table ROM thinks it ejected the ball, and the ball search is unsuccessful because it's actually stuck. and meanwhile, when the attendant checks, he sees the ball is still in the trap, and therefore cancels the reset. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Please improve "Call Attendant" logic-- it ruins games (suggestion included)
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