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Farsight Studios
The Pinball Arcade / Farsight Studios
Please improve "Call Attendant" logic-- it ruins games (suggestion included)
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<blockquote data-quote="Mike Reitmeyer" data-source="post: 52197" data-attributes="member: 132"><p>I did have an issue a few weeks back where a ball got lost on the table. When debugging it, I found the balls were all "dead" (which means drained), however not all of them were in the ball trough. I cannot figure out how this could ever happen, the code that "kills" a ball, also adds it to the trough. I did however implement a fix, but it seems the issues you all see aren't the same.</p><p></p><p>The biggest problem is it's hard to fix a bug (safely without risk) without being able to reproduce it to make sure that you fixed it, and that you didn't break something else.</p><p></p><p>Call Attendant is tricky because we don't want players to be able to cheat. The other issue I face is how do I determine which ball is stuck?</p><p></p><p>One possible solution might be to have an option to end your turn, which would kill all balls and put them in the trough. This would be the equivilent of removing balls that were locked in traps and putting them in the drain. A rom may be able to handle that, but it's quite possible it'll get confused. Rom's get confused sometimes when things happen that could never happen in real life. Like a ball warping from one place to another.</p></blockquote><p></p>
[QUOTE="Mike Reitmeyer, post: 52197, member: 132"] I did have an issue a few weeks back where a ball got lost on the table. When debugging it, I found the balls were all "dead" (which means drained), however not all of them were in the ball trough. I cannot figure out how this could ever happen, the code that "kills" a ball, also adds it to the trough. I did however implement a fix, but it seems the issues you all see aren't the same. The biggest problem is it's hard to fix a bug (safely without risk) without being able to reproduce it to make sure that you fixed it, and that you didn't break something else. Call Attendant is tricky because we don't want players to be able to cheat. The other issue I face is how do I determine which ball is stuck? One possible solution might be to have an option to end your turn, which would kill all balls and put them in the trough. This would be the equivilent of removing balls that were locked in traps and putting them in the drain. A rom may be able to handle that, but it's quite possible it'll get confused. Rom's get confused sometimes when things happen that could never happen in real life. Like a ball warping from one place to another. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Please improve "Call Attendant" logic-- it ruins games (suggestion included)
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