There was an attempt with the last update of MM but lights are too dark for the moment.
With darker environnement we should see lights clearly, like real tables.
For instance, ripley or funhouse are really too bright.
Thank you.
Just tried their other table, the skateboard one and fair play to them they have done a good job simulating the lighting. Some interesting ideas there too with slow motion and rewind although obviously they don't have a place in TPA. Not a good experience overall though, it feels like you are playing with a rubber ball, and there are jaggies everywhere. I don't see why FS can't get the lighting to this standard though, as far as I can tell its just updated artwork, not dynamic lighting.
There was an attempt with the last update of MM but lights are too dark for the moment.
With darker environnement we should see lights clearly, like real tables.
For instance, ripley or funhouse are really too bright.
Thank you.
Indeed. Speaking as someone who works in lighting, I find our collective obsession with pinball lighting fascinating...and slightly disturbing....and then brace ourselves for the myriad "Request: Make the brightest a bit brighter" and "Request: Make the darkest a bit darker" threads