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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Plunger Strength, Has it Been Changed?
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<blockquote data-quote="smbhax" data-source="post: 65365" data-attributes="member: 396"><p>I haven't seen this random plunger strength you're talking about at all. For instance, just now I used the top-down plunger view in Big Shot, drawing back as near to the same mark each time as I could, allowing for the pixel or two of jiggle that seems to be build into the simulated plunger mechanism, and tried four releases: two bounced exactly the same way and went down the right rollover lane, one bounced back and forth pretty near exactly as those two had, but *just* snuck over the barrier to the left of that lane, and on the other one I didn't have a clean release of the analog stick: the tip of my finger caught on it just a bit so the plunger got held back a little and the ball went very short, but that was definitely user error. So in short it behaved as I would have expected a pinball plunger to behave, and with no significant random factor that I could see--and I haven't seen any real random plunger behavior in any TPA game I've played.</p><p></p><p>EDIT:</p><p></p><p>I just realized you could have been referring to the behavior of a full-strength plunge, rather than a measured one. This got me thinking, and after practicing a while on Big Shot's plunger, I found that if I managed to flick the analog stick in just a certain way, this "full strength" flick would usually result in the ball going through the left rollover. But here's the thing: "full strength" with a PS3 analog stick isn't a precise thing: the plastic in the stick and the board and the controller grip flexes, the rubber in the tip of the stick squishes, your fingertip squishes, the muscles in your hand and arm don't move precisely the same way from any one motion to the next, the timing of the various separate impulses in your brain varies from thought to thought. Heck even your bones squish a little. And let's not forget quantum mechanics! Anyway what I'm getting at is that I think the variation you get off a "full strength" plunge in TPA can be pretty much entirely accounted for in the physical makeup of the controller and your body, just as it is with a plunger on a real pinball machine; I don't think it involves any measurable randomization of simulated physics on the program's part.</p></blockquote><p></p>
[QUOTE="smbhax, post: 65365, member: 396"] I haven't seen this random plunger strength you're talking about at all. For instance, just now I used the top-down plunger view in Big Shot, drawing back as near to the same mark each time as I could, allowing for the pixel or two of jiggle that seems to be build into the simulated plunger mechanism, and tried four releases: two bounced exactly the same way and went down the right rollover lane, one bounced back and forth pretty near exactly as those two had, but *just* snuck over the barrier to the left of that lane, and on the other one I didn't have a clean release of the analog stick: the tip of my finger caught on it just a bit so the plunger got held back a little and the ball went very short, but that was definitely user error. So in short it behaved as I would have expected a pinball plunger to behave, and with no significant random factor that I could see--and I haven't seen any real random plunger behavior in any TPA game I've played. EDIT: I just realized you could have been referring to the behavior of a full-strength plunge, rather than a measured one. This got me thinking, and after practicing a while on Big Shot's plunger, I found that if I managed to flick the analog stick in just a certain way, this "full strength" flick would usually result in the ball going through the left rollover. But here's the thing: "full strength" with a PS3 analog stick isn't a precise thing: the plastic in the stick and the board and the controller grip flexes, the rubber in the tip of the stick squishes, your fingertip squishes, the muscles in your hand and arm don't move precisely the same way from any one motion to the next, the timing of the various separate impulses in your brain varies from thought to thought. Heck even your bones squish a little. And let's not forget quantum mechanics! Anyway what I'm getting at is that I think the variation you get off a "full strength" plunge in TPA can be pretty much entirely accounted for in the physical makeup of the controller and your body, just as it is with a plunger on a real pinball machine; I don't think it involves any measurable randomization of simulated physics on the program's part. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Plunger Strength, Has it Been Changed?
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