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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="night" data-source="post: 158563" data-attributes="member: 493"><p>Well, the lighting 'thing' is something that could be resolved very easily. Probably from the dawn of my appearance here on this fine forum I have been advocating for the use of backed shadows/lighting on the texture maps. This would bring out the elements better and give a better lighting simulation. To see how this work out see iOS Zaccaria, which looks just better and more realistic. With the help of sliders you could even adjust the fx, something that should be brought over to TPA, like physics adjustments. </p><p>But as always, I am just talking to myself.</p></blockquote><p></p>
[QUOTE="night, post: 158563, member: 493"] Well, the lighting 'thing' is something that could be resolved very easily. Probably from the dawn of my appearance here on this fine forum I have been advocating for the use of backed shadows/lighting on the texture maps. This would bring out the elements better and give a better lighting simulation. To see how this work out see iOS Zaccaria, which looks just better and more realistic. With the help of sliders you could even adjust the fx, something that should be brought over to TPA, like physics adjustments. But as always, I am just talking to myself. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
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