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Practitioners of the (Software) Dark Arts, Unite!
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<blockquote data-quote="Matt McIrvin" data-source="post: 15334" data-attributes="member: 590"><p>I'm a professional coder; my career path has been pretty odd. I programmed as a hobby as a kid, and went from there via the high-school science-fair circuit to a summer job in the late 1980s writing visualization code for scientists at the National Center for Atmospheric Research.</p><p></p><p>But I wanted to be a particle physicist, or at least to learn particle physics, and I studied that and got my Ph.D. Toward the end I realized that competing for scarce academic jobs in that straitened environment was probably not for me, and when I got out I activated my backup career in computer graphics.</p><p></p><p>I worked in laser printers for a while, writing graphics code for page description languages, mostly in C. After 6 1/2 years doing that, I switched to mobile phone OS programming in varying mixtures of Java, C, C++ and C#, working for a variety of companies. These days I'm working with Android tablet apps. I love writing code that runs in <em>things</em>, and that has results you can see; there's a viscerally appealing quality to it. Somehow I never quite have complete faith that my code is doing anything until I see a graphical display.</p><p></p><p>I'm not sure exactly how this connects to pinball, except that obviously pinball has appeal for a student of physics, and for someone who likes gadgets where software collides with the physical world. As stated elsewhere, I actually got into pinball while goofing off when I was a graduate student.</p></blockquote><p></p>
[QUOTE="Matt McIrvin, post: 15334, member: 590"] I'm a professional coder; my career path has been pretty odd. I programmed as a hobby as a kid, and went from there via the high-school science-fair circuit to a summer job in the late 1980s writing visualization code for scientists at the National Center for Atmospheric Research. But I wanted to be a particle physicist, or at least to learn particle physics, and I studied that and got my Ph.D. Toward the end I realized that competing for scarce academic jobs in that straitened environment was probably not for me, and when I got out I activated my backup career in computer graphics. I worked in laser printers for a while, writing graphics code for page description languages, mostly in C. After 6 1/2 years doing that, I switched to mobile phone OS programming in varying mixtures of Java, C, C++ and C#, working for a variety of companies. These days I'm working with Android tablet apps. I love writing code that runs in [I]things[/I], and that has results you can see; there's a viscerally appealing quality to it. Somehow I never quite have complete faith that my code is doing anything until I see a graphical display. I'm not sure exactly how this connects to pinball, except that obviously pinball has appeal for a student of physics, and for someone who likes gadgets where software collides with the physical world. As stated elsewhere, I actually got into pinball while goofing off when I was a graduate student. [/QUOTE]
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