Here's a backstory; on some Lawlor games like Addams Family and Twilight Zone, at the end of the game when there is at least one ball locked, the game keeps it locked until the next multiball, thus kicking out the third ball when it is locked. For example: At the end of Game 1, Player A locked one ball, but lost his third ball before getting multiball. The ball stayes in the lock area, and then Game 2 by Player A or B begins. When Ball 2 is locked, the ball is kicked out like a multiplayer game.
But I digress. Here's the actual bug; when a game ends with at least one ball in the lock in pro mode only, at the start of every ball on the next game, the game kicks out the normal ball as well as any balls in the lock in the plunger. This is gamebreaking considering that when one ball ends up in the trough, the flippers go dead. Also, when a ball goes into the lock for the first time in a game, the ball doesn't come out and you can hear the game desperately trying to get the ball out. The end of game lock system was implemented correctly in Addams and Twilight, but Roadshow has some problems in the pro mode. This problem is on iOS and could be on other platforms too.
But I digress. Here's the actual bug; when a game ends with at least one ball in the lock in pro mode only, at the start of every ball on the next game, the game kicks out the normal ball as well as any balls in the lock in the plunger. This is gamebreaking considering that when one ball ends up in the trough, the flippers go dead. Also, when a ball goes into the lock for the first time in a game, the ball doesn't come out and you can hear the game desperately trying to get the ball out. The end of game lock system was implemented correctly in Addams and Twilight, but Roadshow has some problems in the pro mode. This problem is on iOS and could be on other platforms too.