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<blockquote data-quote="mpad" data-source="post: 145104" data-attributes="member: 4070"><p>Only seen the vids - thanks KFleshman - and must say it looks absolutely breathtaking. Nice job! That is how it should be done!</p><p>And you won't have performance issues to get the full treat.</p><p>Guess thats the power of prerendered gfx. Even though you sacrifice the full cabinet view and future 3D or VR support.</p><p></p><p>Looking at the lamp test and seeing those sliders for the lights is soooooo great. And looks just so real - even better than Unit3D. </p><p>If FS would consider this for their lighting upgrade of TPA instead of just three different settings would be awesome.</p><p></p><p>Played the old timeshock again. Omg did it set the standads!</p><p>And I just saw that you could set the volumes for sfx, mechanical and music, something very essential and simple that I am really missing in TPA for example.</p><p></p><p>And the physics of course... I still think TPA is almost equal with the old timeshock ones, but if the pp guys even manage to improve them...</p><p>Edit: I just remembered that I didn't like the ball/physics in the last of the pp games, fantastic journey. Always thought ts and brusa were much better. So I hope they base it on the old ts ones!</p><p></p><p>Question to the alpha players: something I saw in one of the ks vids was the flipper moving slightly down when hit by an incoming ball. I think in the glass off video. Does this already work with the old/current physics, or is this something to expect from the advanced ones?</p><p></p><p>Thanks again for keeping us non alpha players updated.</p></blockquote><p></p>
[QUOTE="mpad, post: 145104, member: 4070"] Only seen the vids - thanks KFleshman - and must say it looks absolutely breathtaking. Nice job! That is how it should be done! And you won't have performance issues to get the full treat. Guess thats the power of prerendered gfx. Even though you sacrifice the full cabinet view and future 3D or VR support. Looking at the lamp test and seeing those sliders for the lights is soooooo great. And looks just so real - even better than Unit3D. If FS would consider this for their lighting upgrade of TPA instead of just three different settings would be awesome. Played the old timeshock again. Omg did it set the standads! And I just saw that you could set the volumes for sfx, mechanical and music, something very essential and simple that I am really missing in TPA for example. And the physics of course... I still think TPA is almost equal with the old timeshock ones, but if the pp guys even manage to improve them... Edit: I just remembered that I didn't like the ball/physics in the last of the pp games, fantastic journey. Always thought ts and brusa were much better. So I hope they base it on the old ts ones! Question to the alpha players: something I saw in one of the ks vids was the flipper moving slightly down when hit by an incoming ball. I think in the glass off video. Does this already work with the old/current physics, or is this something to expect from the advanced ones? Thanks again for keeping us non alpha players updated. [/QUOTE]
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Mar 3, 2025
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