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<blockquote data-quote="vikingerik" data-source="post: 177464" data-attributes="member: 3745"><p>This is quite typical for iPad games. The 3 has the Retina display with 4x the pixels to push, but nowhere near 4x the CPU or GPU power.</p><p></p><p></p><p></p><p>Timeshock? It's The Web that resembles STTNG much more. It copies almost the entire layout (mirrored) with the same deal that almost every shot feeds the inlanes. The mode structure is the same, including the spinner shots for power levels / warp levels. And the Rollergames DNA is in The Web where the magnet holds the ball for an upper flipper shot.</p><p></p><p>Timeshock's playfield largely derives from Terminator 2, with skull -> cannon -> targets refactored into lock -> upper flipper -> ramp plus the crystal. The orbits and ramps are identical in layout and even similar in rules: various awards on the left orbit that feeds a top scoop, escalating hurryups on the right orbit, and progression on the ramps where the time drive works identically to Payback Time.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 177464, member: 3745"] This is quite typical for iPad games. The 3 has the Retina display with 4x the pixels to push, but nowhere near 4x the CPU or GPU power. Timeshock? It's The Web that resembles STTNG much more. It copies almost the entire layout (mirrored) with the same deal that almost every shot feeds the inlanes. The mode structure is the same, including the spinner shots for power levels / warp levels. And the Rollergames DNA is in The Web where the magnet holds the ball for an upper flipper shot. Timeshock's playfield largely derives from Terminator 2, with skull -> cannon -> targets refactored into lock -> upper flipper -> ramp plus the crystal. The orbits and ramps are identical in layout and even similar in rules: various awards on the left orbit that feeds a top scoop, escalating hurryups on the right orbit, and progression on the ramps where the time drive works identically to Payback Time. [/QUOTE]
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