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<blockquote data-quote="SilverBalls" data-source="post: 185614" data-attributes="member: 340"><p>I think the original table they did was a proof of concept which is why they never showed any gameplay. If we went through the dev diaries they produce weekly and combined into one list it will be easy to appreciate there was a lot to do. They have things working on iOS mobile and Mac, plus PC and they say almost all code is portable to other platforms. This is where a of effort has gone for sure. Game development is complex and sometimes there are a lot of tasks and challenges that come up that you don't envisage at the start. These chaps are an extremely small team, not a big EA monster development house, so I am prepared to give them a chance. You read what Karl said, the game is looking great and it will be ground breaking.</p><p></p><p>My original response was to say that calling Adrian the C word was not reasonable. I am not sure why it hasn't been removed.</p></blockquote><p></p>
[QUOTE="SilverBalls, post: 185614, member: 340"] I think the original table they did was a proof of concept which is why they never showed any gameplay. If we went through the dev diaries they produce weekly and combined into one list it will be easy to appreciate there was a lot to do. They have things working on iOS mobile and Mac, plus PC and they say almost all code is portable to other platforms. This is where a of effort has gone for sure. Game development is complex and sometimes there are a lot of tasks and challenges that come up that you don't envisage at the start. These chaps are an extremely small team, not a big EA monster development house, so I am prepared to give them a chance. You read what Karl said, the game is looking great and it will be ground breaking. My original response was to say that calling Adrian the C word was not reasonable. I am not sure why it hasn't been removed. [/QUOTE]
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