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<blockquote data-quote="vikingerik" data-source="post: 186632" data-attributes="member: 3745"><p>There's two stages of physics upgrading for Timeshock. One is porting the physics from Fantastic Journey back into Timeshock. There were considerable improvements even between those two games: the ability for the ball to spin on an arbitrary non-vertical axis and to slide across the table without rolling. Also this would include the ability to vary the table's physical parameters (slope, flipper power, rubber bounciness), as BRUSA and FJ had but Timeshock didn't.</p><p></p><p>The second stage would be improving yet again from FJ's physics to the best that modern technology can do. Simulate every aspect of the flipper as intricately as possible, down to things like friction in the linkage from the coils, even temperature changes from frequent flipping or a long game. Ade wants to do this, but obviously it's far behind many things with more direct value to the product.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 186632, member: 3745"] There's two stages of physics upgrading for Timeshock. One is porting the physics from Fantastic Journey back into Timeshock. There were considerable improvements even between those two games: the ability for the ball to spin on an arbitrary non-vertical axis and to slide across the table without rolling. Also this would include the ability to vary the table's physical parameters (slope, flipper power, rubber bounciness), as BRUSA and FJ had but Timeshock didn't. The second stage would be improving yet again from FJ's physics to the best that modern technology can do. Simulate every aspect of the flipper as intricately as possible, down to things like friction in the linkage from the coils, even temperature changes from frequent flipping or a long game. Ade wants to do this, but obviously it's far behind many things with more direct value to the product. [/QUOTE]
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