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<blockquote data-quote="mmmagnetic" data-source="post: 24486" data-attributes="member: 558"><p>Yeah, it really is fantasic. Is there a in-depth ruleset somewhere? Because the integrated manual doesn't explain all of it. And yeah, I have yet to get to the wizard mode. I'm at 3.4 million, and as someone mentioned, the low scoring really makes it feel more satisfying. On some pins you've barely done anything and suddenly have 20 million or something absurd like that...</p><p></p><p>I'm also really loving Metroid pinball after playing Ancients, at first it felt too fantasy-like to me, but it's actually very well done as well. Phazon multiball with the two color balls is especially clever. </p><p></p><p>Oh, and I'm enjoying the whole prerendered look of your games as well. I used to think that prerendered stuff was only a temporary crutch before more detailled polygon graphics came along, but it looks very lush even on the very lowres DS screens. Given that pinball has about 90% static parts, prerendering makes a lot of sense, and I assume frees up a lot of resources for the ball physics calculations. And given that I play with fixed cameras almost all the time in TPA, I don't miss zooming and panning in your games either.</p><p></p><p>And again, the physics, just... wow. Even on Metroid they feel very right, everything has just a very convincing weight to it. The feeling, or, as Pat Lawlor says, the kinetics of the game is something a lot of developers, who think they can just push out a simple pinball game like that, don't get right at all. But that right feeling makes or breaks a good pinball game.</p><p></p><p>Really, I'm super excited about that whole project (both the classic tables and the new one), and I've seen it mentioned on several pinball sites now, I just have to believe that this will actually work - and if it doesn't at the first try, that you will work something out. (And to think that a few months ago I wasn't even into pinball at all. I have this weird talent to join a genre just a short time before cool stuff like this happens <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />)</p></blockquote><p></p>
[QUOTE="mmmagnetic, post: 24486, member: 558"] Yeah, it really is fantasic. Is there a in-depth ruleset somewhere? Because the integrated manual doesn't explain all of it. And yeah, I have yet to get to the wizard mode. I'm at 3.4 million, and as someone mentioned, the low scoring really makes it feel more satisfying. On some pins you've barely done anything and suddenly have 20 million or something absurd like that... I'm also really loving Metroid pinball after playing Ancients, at first it felt too fantasy-like to me, but it's actually very well done as well. Phazon multiball with the two color balls is especially clever. Oh, and I'm enjoying the whole prerendered look of your games as well. I used to think that prerendered stuff was only a temporary crutch before more detailled polygon graphics came along, but it looks very lush even on the very lowres DS screens. Given that pinball has about 90% static parts, prerendering makes a lot of sense, and I assume frees up a lot of resources for the ball physics calculations. And given that I play with fixed cameras almost all the time in TPA, I don't miss zooming and panning in your games either. And again, the physics, just... wow. Even on Metroid they feel very right, everything has just a very convincing weight to it. The feeling, or, as Pat Lawlor says, the kinetics of the game is something a lot of developers, who think they can just push out a simple pinball game like that, don't get right at all. But that right feeling makes or breaks a good pinball game. Really, I'm super excited about that whole project (both the classic tables and the new one), and I've seen it mentioned on several pinball sites now, I just have to believe that this will actually work - and if it doesn't at the first try, that you will work something out. (And to think that a few months ago I wasn't even into pinball at all. I have this weird talent to join a genre just a short time before cool stuff like this happens ;)) [/QUOTE]
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