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<blockquote data-quote="Worf" data-source="post: 53678" data-attributes="member: 1047"><p>The best part of kickstarter is people like you don't have to participate in them.</p><p></p><p>But it enables businesses to take risks that they otherwise wouldn't.</p><p></p><p>Ever wonder why there's very few people taking risks in games? Why we're seeing sequels in movies and games? It's because businesses are conservative and they're going for what makes money. </p><p></p><p>They aren't going to take a risk. What Kickstarter allows is two things. First, it raises a small amount of capital (sub-$1M isn't a lot of money for most financiers, and if you're not going to quadruple it, they're not interested because it's a small sum of money). Second, it proves popularity. We all claim that "If they did X, I'd buy it instantly!" Well, Kickstarter allows for that. It proves to people that there is a significant, or no interest in a product. It puts numbers down - would this game idea interest anyone? It may be interesting and you think it's cool, but if only 1000 other people are interested in it, well, the public has spoken. If it brings in 22,000 people, now there's something - there's actually interest in the concept. Sure you can do market research, but it's a tricky topic and researchers can get their samples wrong.</p><p></p><p>Sure, a traditional business could do it all, but really unless it's a sure bet, most will probably NOT have done it. At least not without solid ROI figures.</p><p></p><p>And yes, I've participated in a few kickstarters, and gotten some wicked stuff out of it. I participated in the past one, purely because I'd like to see Pro Pinball resurrected. If you wanted to wait, you can and buy it when it comes out. I personally wanted to show that there is interest in pinball and pinball games (and really, if there isn't interest in it, then just close up shop because NO ONE WAS INTERESTED). And yes, I've not funded a few interesting things because I felt they wouldn't be successful. Silverball was a bit... stretching, but they saw enough interest to want to re-do it, which is great. If they failed because few people were interested, it means no more pinball games because there's definitive proof the public isn't interested, and no publisher will touch any pinball game.</p><p></p><p>And the best part? If you think it won't succeed, or you want to wait until it's released, you can! It's just a way for those of us who are enthusiastic about something to put money where our mouths are. If you want a boxed product, well, you can wait for its release. If it's not released, you can laugh at everyone who participated.</p></blockquote><p></p>
[QUOTE="Worf, post: 53678, member: 1047"] The best part of kickstarter is people like you don't have to participate in them. But it enables businesses to take risks that they otherwise wouldn't. Ever wonder why there's very few people taking risks in games? Why we're seeing sequels in movies and games? It's because businesses are conservative and they're going for what makes money. They aren't going to take a risk. What Kickstarter allows is two things. First, it raises a small amount of capital (sub-$1M isn't a lot of money for most financiers, and if you're not going to quadruple it, they're not interested because it's a small sum of money). Second, it proves popularity. We all claim that "If they did X, I'd buy it instantly!" Well, Kickstarter allows for that. It proves to people that there is a significant, or no interest in a product. It puts numbers down - would this game idea interest anyone? It may be interesting and you think it's cool, but if only 1000 other people are interested in it, well, the public has spoken. If it brings in 22,000 people, now there's something - there's actually interest in the concept. Sure you can do market research, but it's a tricky topic and researchers can get their samples wrong. Sure, a traditional business could do it all, but really unless it's a sure bet, most will probably NOT have done it. At least not without solid ROI figures. And yes, I've participated in a few kickstarters, and gotten some wicked stuff out of it. I participated in the past one, purely because I'd like to see Pro Pinball resurrected. If you wanted to wait, you can and buy it when it comes out. I personally wanted to show that there is interest in pinball and pinball games (and really, if there isn't interest in it, then just close up shop because NO ONE WAS INTERESTED). And yes, I've not funded a few interesting things because I felt they wouldn't be successful. Silverball was a bit... stretching, but they saw enough interest to want to re-do it, which is great. If they failed because few people were interested, it means no more pinball games because there's definitive proof the public isn't interested, and no publisher will touch any pinball game. And the best part? If you think it won't succeed, or you want to wait until it's released, you can! It's just a way for those of us who are enthusiastic about something to put money where our mouths are. If you want a boxed product, well, you can wait for its release. If it's not released, you can laugh at everyone who participated. [/QUOTE]
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