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Farsight Studios
The Pinball Arcade / Farsight Studios
Proper extra ball limits in all games.
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<blockquote data-quote="Zaphod77" data-source="post: 136681" data-attributes="member: 2101"><p>The reason scores that high don't post to the leaderboards is because TPA usually loses track of a ball when you are going infinite.</p><p></p><p>Tables that do let yo guo infinite this happens a lot with.</p><p></p><p>THAT'S why the ability to go infinite should be removed from them by operator settings.</p><p></p><p>The following tables are realistically possible to go infinite on, for people without godly skills.</p><p></p><p>1) Funhouse. You can in fact build it up to four by collecting mirror and gangway every ball. This really needs a operator settings fix, in my opinion, as tuning the physics to fix would make the table unfun.</p><p>2) elvira and the party monsters. This could be fixed by making rejects on those ramps more dangerous. The ramps being loopable is true to real life. Rejects from the ramps always being savable is NOT. And i'm not sure it's possible to fix this by any other means but disabling extra balls completely. And operators WILL do this if the game is not making enough money.</p><p>3) bride of pinbot. Only reason it's considered less of a problem is the way the billion system works. Infiniting doesn't really give much advantage. ANd as you see, people can and do do this in real life. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>4) black rose. get the whirlpool every ball. Once you figured out how to pull this off, games last a LOOOOOOONG time.</p><p></p><p>Games that are theoretically possible to infinite, but DO require godly skills to actually do it.</p><p></p><p>Cue Ball Wizard. it's very drainy, and you can MISS the horeshoe extra ball, and then you have to survive nineball without draining to get the wheel back.</p><p>Twilight Zone: yeah you can rack up the extra balls with patience, but you infinite it more by not draining. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Black Knight 2000: those loop extra balls get a LOT harder to collect. If you are godly enough to collect them every time, you don't need them in the first place. In other words the skill required to infinite the game with extra ball sis the same as the skill required to infinite without them (the ability to return the ball to the upper playfield every single time it drops down).</p><p>Space Shuttle; the max bonus extra ball is repeatable every ball. But just try it, with that bumper to right outlane vacuum. When this table was scripted on WHoF, there was a major bug in the script that let you relight the extra ball after collecting it by clearing the top 3 lanes again while the bonus was still maxed. THIS version was VERY infinitable. I was able to double roll it before i got bored.</p><p></p><p>Most recent games provide the ability to remove the ability to go infinite without disabling extra balls completely. When players are doing so, it costs the operator money, and they will change the settings to prevent it. If nobody (or maybe one player who's polite enough to stop after he gets the grand champion back) can actually do it, they will leave the ability in, as a carrot to entice people to play. they will go"hey i can get this every ball!" and try and fail.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 136681, member: 2101"] The reason scores that high don't post to the leaderboards is because TPA usually loses track of a ball when you are going infinite. Tables that do let yo guo infinite this happens a lot with. THAT'S why the ability to go infinite should be removed from them by operator settings. The following tables are realistically possible to go infinite on, for people without godly skills. 1) Funhouse. You can in fact build it up to four by collecting mirror and gangway every ball. This really needs a operator settings fix, in my opinion, as tuning the physics to fix would make the table unfun. 2) elvira and the party monsters. This could be fixed by making rejects on those ramps more dangerous. The ramps being loopable is true to real life. Rejects from the ramps always being savable is NOT. And i'm not sure it's possible to fix this by any other means but disabling extra balls completely. And operators WILL do this if the game is not making enough money. 3) bride of pinbot. Only reason it's considered less of a problem is the way the billion system works. Infiniting doesn't really give much advantage. ANd as you see, people can and do do this in real life. :) 4) black rose. get the whirlpool every ball. Once you figured out how to pull this off, games last a LOOOOOOONG time. Games that are theoretically possible to infinite, but DO require godly skills to actually do it. Cue Ball Wizard. it's very drainy, and you can MISS the horeshoe extra ball, and then you have to survive nineball without draining to get the wheel back. Twilight Zone: yeah you can rack up the extra balls with patience, but you infinite it more by not draining. :) Black Knight 2000: those loop extra balls get a LOT harder to collect. If you are godly enough to collect them every time, you don't need them in the first place. In other words the skill required to infinite the game with extra ball sis the same as the skill required to infinite without them (the ability to return the ball to the upper playfield every single time it drops down). Space Shuttle; the max bonus extra ball is repeatable every ball. But just try it, with that bumper to right outlane vacuum. When this table was scripted on WHoF, there was a major bug in the script that let you relight the extra ball after collecting it by clearing the top 3 lanes again while the bonus was still maxed. THIS version was VERY infinitable. I was able to double roll it before i got bored. Most recent games provide the ability to remove the ability to go infinite without disabling extra balls completely. When players are doing so, it costs the operator money, and they will change the settings to prevent it. If nobody (or maybe one player who's polite enough to stop after he gets the grand champion back) can actually do it, they will leave the ability in, as a carrot to entice people to play. they will go"hey i can get this every ball!" and try and fail. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
Proper extra ball limits in all games.
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