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Farsight Studios
The Pinball Arcade / Farsight Studios
Proper extra ball limits in all games.
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<blockquote data-quote="Zaphod77" data-source="post: 136870" data-attributes="member: 2101"><p>My experience is that many Funhouses i've played will send the ball into the slingshot if you try and use a simple hold trap.</p><p></p><p>But some of them DO let you pull off the easy trap, and those ones are much easier to do well on if you have the discipline to always trap that kickout instead of trying to whack it up the ramp on the fly. you trap the kickout, shoot the ramp, shoot hidden hallway from there, shoot rudy, which has very predictable results when done from the feed from the hidden hallway. If you are really paranoid and good at the trapdoor loop, just collect those over and over again instead of trying to relight the mirror, as they are good points.</p><p></p><p>Here's how i'd tune kickouts like that.</p><p></p><p>I'd have the percentage chance of the kickout scoop doing "something tricky" rise each time it kicks out, and drop every 30 or so switch closures. (this is to prevent people from just waiting for the kickout to settle) After doing a "tricky kickout" the odds would reset back to zero, and it would return to it's predictable self</p><p></p><p>So if you were trying to advance the clock by hitting the mirror over and over again it will become more and more erratic. But if you are instead doing ramp to superdog to hallway it will rise a bit slower.</p><p></p><p>If you are going ramp ramp piano over and over again, you will only be tripping 7 switches per loop, and the percentage chance of a tricky kickout will rise, and if you are looking to quick litz this way, you will almost certainly get a few curveballs. But if you actually play out the modes instead of trying to stack 5 at once, the slot machine will be generous. If you are good at the slot machine super slot will be tempting... but it will still be a real gamble...</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 136870, member: 2101"] My experience is that many Funhouses i've played will send the ball into the slingshot if you try and use a simple hold trap. But some of them DO let you pull off the easy trap, and those ones are much easier to do well on if you have the discipline to always trap that kickout instead of trying to whack it up the ramp on the fly. you trap the kickout, shoot the ramp, shoot hidden hallway from there, shoot rudy, which has very predictable results when done from the feed from the hidden hallway. If you are really paranoid and good at the trapdoor loop, just collect those over and over again instead of trying to relight the mirror, as they are good points. Here's how i'd tune kickouts like that. I'd have the percentage chance of the kickout scoop doing "something tricky" rise each time it kicks out, and drop every 30 or so switch closures. (this is to prevent people from just waiting for the kickout to settle) After doing a "tricky kickout" the odds would reset back to zero, and it would return to it's predictable self So if you were trying to advance the clock by hitting the mirror over and over again it will become more and more erratic. But if you are instead doing ramp to superdog to hallway it will rise a bit slower. If you are going ramp ramp piano over and over again, you will only be tripping 7 switches per loop, and the percentage chance of a tricky kickout will rise, and if you are looking to quick litz this way, you will almost certainly get a few curveballs. But if you actually play out the modes instead of trying to stack 5 at once, the slot machine will be generous. If you are good at the slot machine super slot will be tempting... but it will still be a real gamble... [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Proper extra ball limits in all games.
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