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Farsight Studios
The Pinball Arcade / Farsight Studios
Proper extra ball limits in all games.
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<blockquote data-quote="pezpunk" data-source="post: 136986" data-attributes="member: 951"><p>The philosophical / semantic argument about what is truly random is beside the point. All we really mean is the inability to know with 100% precision what the ball is going to do in certain kick out or exit ramp situations. On a real machine, the ball is affected by virtually infinite variables, from material conditions to vibrations to microscopic imperfections or tiny variations in voltages of kick outs or elasticity of materials or motes of dust or dirt or temperature or WHATEVER. It leads to a lot more of what from our point of view is for all intents and purposes randomness. TPA is a great sim but it cannot model the universe on an ipad.</p><p></p><p>i own a Funhouse and 90% of the time it lets you catch with the right flipper on kick out. 10% of the time things get hairy and you have to be on your toes. This is because the universe is complicated. It might seem like a bit of a cheat when FarSight manually programs variability into a kick out, but that hack more closely reflects reality from the player's perspective than having the ball do the EXACT same thing, down to the pixel, every time, as the sim is naturally inclined to do.</p></blockquote><p></p>
[QUOTE="pezpunk, post: 136986, member: 951"] The philosophical / semantic argument about what is truly random is beside the point. All we really mean is the inability to know with 100% precision what the ball is going to do in certain kick out or exit ramp situations. On a real machine, the ball is affected by virtually infinite variables, from material conditions to vibrations to microscopic imperfections or tiny variations in voltages of kick outs or elasticity of materials or motes of dust or dirt or temperature or WHATEVER. It leads to a lot more of what from our point of view is for all intents and purposes randomness. TPA is a great sim but it cannot model the universe on an ipad. i own a Funhouse and 90% of the time it lets you catch with the right flipper on kick out. 10% of the time things get hairy and you have to be on your toes. This is because the universe is complicated. It might seem like a bit of a cheat when FarSight manually programs variability into a kick out, but that hack more closely reflects reality from the player's perspective than having the ball do the EXACT same thing, down to the pixel, every time, as the sim is naturally inclined to do. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Proper extra ball limits in all games.
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