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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
PS4 Announcement Feb. 20th?
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<blockquote data-quote="Fearmonkey" data-source="post: 53954" data-attributes="member: 1596"><p>That is the developer's fault. They developed on 360 first and it turned out it was more difficult than they realized to port games to PS3. Developers who lead first on PS3 and then port to 360 tend to have more parity between versions. Looks at Platinum's Vanquish. The Bayonetta port that SEGA did for Platinum because Platinum developed it for 360 first turned out crap. But when Platinum themselves did Vanquish on PS3 first then ported to 360, both versions were great. So blame the developers on this one.</p><p></p><p>Also, apparently part of <a href="http://www.giantbomb.com/forums/general-discussion/30/microsoft-demands-content-release-date-parity-for-360-games/511771/" target="_blank">Microsoft's contract says that multiplatform titles can't have less features on their system than a competitors</a>. This means developers are actually developing for parity and not developing to each of the console's strengths. That anti-competition BS is part of what was wrong with this console generation. Should have separate teams working on two separate versions each targeting the individual system's strengths. Otherwise you get the terrible homogeneity we had to suffer this console generation.</p><p></p><p></p><p></p><p>Ni no Kuni yo.</p></blockquote><p></p>
[QUOTE="Fearmonkey, post: 53954, member: 1596"] That is the developer's fault. They developed on 360 first and it turned out it was more difficult than they realized to port games to PS3. Developers who lead first on PS3 and then port to 360 tend to have more parity between versions. Looks at Platinum's Vanquish. The Bayonetta port that SEGA did for Platinum because Platinum developed it for 360 first turned out crap. But when Platinum themselves did Vanquish on PS3 first then ported to 360, both versions were great. So blame the developers on this one. Also, apparently part of [url=http://www.giantbomb.com/forums/general-discussion/30/microsoft-demands-content-release-date-parity-for-360-games/511771/]Microsoft's contract says that multiplatform titles can't have less features on their system than a competitors[/url]. This means developers are actually developing for parity and not developing to each of the console's strengths. That anti-competition BS is part of what was wrong with this console generation. Should have separate teams working on two separate versions each targeting the individual system's strengths. Otherwise you get the terrible homogeneity we had to suffer this console generation. Ni no Kuni yo. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
PS4 Announcement Feb. 20th?
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