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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
PS4 Announcement Feb. 20th?
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<blockquote data-quote="Timelord" data-source="post: 57838" data-attributes="member: 1441"><p>I think that people who have been claiming that the minimal gain in graphic performance of the PS4 (and XBox 720) over PS3 and and current PC iterations are missing several key points.</p><p></p><p>1) The HD resolution between 720 and 1080 is only the 2D rasterization of the graphics. The main gain will be in the "Z" vector and procedural enhancements. The theoretical bandwidth of the coupled CPU/GPU and unified high speed memory should allow much deeper penetration into the visible 3D world without arbitrary boundry clipping. Only time will tell how the PS4 handles this in real life, but it promises much more depth of field detail and less "pop-in" for larger 3D worlds.</p><p></p><p>2) The massive computational and bandwidth gains with the above hardware configuration allows the type of shaders in the in game engine to allow "in game" realism that has not been available in real time yet. </p><p></p><p><a href="http://herocomplex.latimes.com/games/watch-it-live-sonys-ps4-announcement/#/0" target="_blank">http://herocomplex.latimes.com/games/watch-it-live-sonys-ps4-announcement/#/0</a></p><p></p><p>Obviously Sony and Microsoft have to practically realize this potentiality, but let's give the hardware credit where it is due. There is the potential for real advancement here. Please do not trivialize it.</p><p></p><p>XBox also has the potential to wield this type of change, so don't paint me as a PS4 fan boy. In fact, I am a XBox supporter. But only he future will reveal how much of the potential both manufacturers will actually bring to the "real time" table.</p><p></p><p>Timelord ...</p></blockquote><p></p>
[QUOTE="Timelord, post: 57838, member: 1441"] I think that people who have been claiming that the minimal gain in graphic performance of the PS4 (and XBox 720) over PS3 and and current PC iterations are missing several key points. 1) The HD resolution between 720 and 1080 is only the 2D rasterization of the graphics. The main gain will be in the "Z" vector and procedural enhancements. The theoretical bandwidth of the coupled CPU/GPU and unified high speed memory should allow much deeper penetration into the visible 3D world without arbitrary boundry clipping. Only time will tell how the PS4 handles this in real life, but it promises much more depth of field detail and less "pop-in" for larger 3D worlds. 2) The massive computational and bandwidth gains with the above hardware configuration allows the type of shaders in the in game engine to allow "in game" realism that has not been available in real time yet. [URL="http://herocomplex.latimes.com/games/watch-it-live-sonys-ps4-announcement/#/0"]http://herocomplex.latimes.com/games/watch-it-live-sonys-ps4-announcement/#/0[/URL] Obviously Sony and Microsoft have to practically realize this potentiality, but let's give the hardware credit where it is due. There is the potential for real advancement here. Please do not trivialize it. XBox also has the potential to wield this type of change, so don't paint me as a PS4 fan boy. In fact, I am a XBox supporter. But only he future will reveal how much of the potential both manufacturers will actually bring to the "real time" table. Timelord ... [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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PS4 Announcement Feb. 20th?
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