Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
PS4 NA v1.00 Master Bug List
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Queue" data-source="post: 126692" data-attributes="member: 3496"><p>I never said this. What I did say is that TPA is the only PS4 game that I've played which has random, albeit brief, frame rate stutter. Killzone has plenty of drops in frames, but they're consistent and make sense. In Killzone, the frame rate is 60 frames a second during corridor segments, but it drops to the 30-40s in large, open areas. That is standard frames-per-second behavior for a graphically intensive game like Killzone, and the developers also made a public statement before the game was released that the single-player campaign would be targeted for an average of 30 frames a second.</p><p></p><p>TPA, on the contrary, is advertised to run at a constant 60 frames per second on the PS4, but for users like my friend and me, the frame rate occasionally dips below 60 frames a second, with no apparent cause. There is no consistency to the frame rate drops. TPA is not a resource-demanding game for the PS4, and the frame rate drops behave more like a software bug than a hardware limitation.</p><p></p><p></p><p></p><p>I really hate having to repeat myself, but the frame rate stutter/jitter that I encounter in TPA does not happen in any other game. If this were a hardware defect with the hard drive or the APU, it would almost certainly manifest in other games with similar unprecedented frame rate stuttering and/or graphical artifacts.</p><p></p><p>I don't have a limited stuttering edition PS4. I don't have a custom alpha version of TPA. I have a properly functioning PS4, a properly functioning display, and, to the best of my knowledge, I have the same version of TPA installed to my hard drive that every other PS4 owner has. Every indication points to this being a software problem with this particular game, and not a single person on this thread has offered any evidence to the contrary, other than to repeatedly insist that the game runs flawlessly on their end — which is totally irrelevant, anyway, since things like flawlessness and perfection are more often subjective than not.</p><p></p><p>I'm not about to rip out my PS4's hard drive and possibly destroy it by unnecessarily reformatting when there is zilch, nil, zero evidence that my hardware has anything to do with this. If somebody else wants to be a guinea pig for the indiscriminate theories of people on the internet, they can go right ahead, but I'm not going to risk destroying $400 worth of hardware just to prove to a couple of forum posters that my hardware isn't defective.</p><p></p><p>If you guys want to continue talking about the stutter, I can't stop you, but from what I can see, this discussion has been reduced to little more than a he-said, she-said finger-pointing contest. I have to bow out for my own sanity. Getting this worked up over a video game is silly.</p></blockquote><p></p>
[QUOTE="Queue, post: 126692, member: 3496"] I never said this. What I did say is that TPA is the only PS4 game that I've played which has random, albeit brief, frame rate stutter. Killzone has plenty of drops in frames, but they're consistent and make sense. In Killzone, the frame rate is 60 frames a second during corridor segments, but it drops to the 30-40s in large, open areas. That is standard frames-per-second behavior for a graphically intensive game like Killzone, and the developers also made a public statement before the game was released that the single-player campaign would be targeted for an average of 30 frames a second. TPA, on the contrary, is advertised to run at a constant 60 frames per second on the PS4, but for users like my friend and me, the frame rate occasionally dips below 60 frames a second, with no apparent cause. There is no consistency to the frame rate drops. TPA is not a resource-demanding game for the PS4, and the frame rate drops behave more like a software bug than a hardware limitation. I really hate having to repeat myself, but the frame rate stutter/jitter that I encounter in TPA does not happen in any other game. If this were a hardware defect with the hard drive or the APU, it would almost certainly manifest in other games with similar unprecedented frame rate stuttering and/or graphical artifacts. I don't have a limited stuttering edition PS4. I don't have a custom alpha version of TPA. I have a properly functioning PS4, a properly functioning display, and, to the best of my knowledge, I have the same version of TPA installed to my hard drive that every other PS4 owner has. Every indication points to this being a software problem with this particular game, and not a single person on this thread has offered any evidence to the contrary, other than to repeatedly insist that the game runs flawlessly on their end — which is totally irrelevant, anyway, since things like flawlessness and perfection are more often subjective than not. I'm not about to rip out my PS4's hard drive and possibly destroy it by unnecessarily reformatting when there is zilch, nil, zero evidence that my hardware has anything to do with this. If somebody else wants to be a guinea pig for the indiscriminate theories of people on the internet, they can go right ahead, but I'm not going to risk destroying $400 worth of hardware just to prove to a couple of forum posters that my hardware isn't defective. If you guys want to continue talking about the stutter, I can't stop you, but from what I can see, this discussion has been reduced to little more than a he-said, she-said finger-pointing contest. I have to bow out for my own sanity. Getting this worked up over a video game is silly. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
PS4 NA v1.00 Master Bug List
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top