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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
PS4 NA v1.00 Master Bug List
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<blockquote data-quote="TimRex" data-source="post: 126738" data-attributes="member: 3879"><p>In my experience of frame rate issues (in general), if there is no *obvious* in-game cause of dropped frames, then it pays to consider options outside of the in-game experience. Discounting any hardware differences, and ignoring wether some people do or don't experience these issues, it's certainly possible that the underlying OS could be partly attributable to these random drops in performance. I could take wild stabs in the dark about exactly why this behaviour occurs (streaming/recording overhead? paging out? buffering? resource management?).. I could also take wild guesses about how FarSight could counter such issues.. But if this is simply a resource/timing issue, it could just as easily be an issue that is resolved or alleviated by a firmware update.</p><p></p><p>The problem with this scenario is that it's incredibly hard to know if it's the OS or the program code if it can't be reproduced and analysed on a debug unit. Worse still if it can be reproduced on a retail unit and *not* on a debug unit.</p><p></p><p>It seems there are instances of other games having framerate issues, and while they are (in most part) attributable to periods of high activity - I'm sure there are also instances of low activity where random frame-skips occur. Hell, just try scrolling through the PS4's own UI and you'll get plenty enough frameskip (though I admit, these are more attributable to being poorly coded and dependent on network throughput than any real performance issue)</p><p></p><p>Something interesting I read about CoD was the issue of too "high" a frame rate causing problems that can easily be perceived as frame loss..</p><p></p><p></p><p></p><p></p><p><a href="http://www.eurogamer.net/articles/digitalfoundry-whats-fixed-and-whats-not-in-the-cod-ghosts-ps4-patch" target="_blank">http://www.eurogamer.net/articles/digitalfoundry-whats-fixed-and-whats-not-in-the-cod-ghosts-ps4-patch</a></p><p><a href="http://www.eurogamer.net/articles/digitalfoundry-whats-fixed-and-whats-not-in-the-cod-ghosts-ps4-patch" target="_blank"></a></p><p></p><p></p><p>I won't pretend to know exactly what the issue is, but I hope the above may provide food for thought.</p></blockquote><p></p>
[QUOTE="TimRex, post: 126738, member: 3879"] In my experience of frame rate issues (in general), if there is no *obvious* in-game cause of dropped frames, then it pays to consider options outside of the in-game experience. Discounting any hardware differences, and ignoring wether some people do or don't experience these issues, it's certainly possible that the underlying OS could be partly attributable to these random drops in performance. I could take wild stabs in the dark about exactly why this behaviour occurs (streaming/recording overhead? paging out? buffering? resource management?).. I could also take wild guesses about how FarSight could counter such issues.. But if this is simply a resource/timing issue, it could just as easily be an issue that is resolved or alleviated by a firmware update. The problem with this scenario is that it's incredibly hard to know if it's the OS or the program code if it can't be reproduced and analysed on a debug unit. Worse still if it can be reproduced on a retail unit and *not* on a debug unit. It seems there are instances of other games having framerate issues, and while they are (in most part) attributable to periods of high activity - I'm sure there are also instances of low activity where random frame-skips occur. Hell, just try scrolling through the PS4's own UI and you'll get plenty enough frameskip (though I admit, these are more attributable to being poorly coded and dependent on network throughput than any real performance issue) Something interesting I read about CoD was the issue of too "high" a frame rate causing problems that can easily be perceived as frame loss.. [URL="http://www.eurogamer.net/articles/digitalfoundry-whats-fixed-and-whats-not-in-the-cod-ghosts-ps4-patch"]http://www.eurogamer.net/articles/digitalfoundry-whats-fixed-and-whats-not-in-the-cod-ghosts-ps4-patch [/URL] I won't pretend to know exactly what the issue is, but I hope the above may provide food for thought. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
PS4 NA v1.00 Master Bug List
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