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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
PSN ID Change
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<blockquote data-quote="Tann" data-source="post: 280273" data-attributes="member: 2327"><p>Agreed.</p><p></p><p>I'm 80% digital on PS3 (60 games, only 12 physical) and the risk is wayyyyy too big (moreover on PS3, which is no more supported, except for the annual anti-hack system update <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> )</p><p>I would have liked to shorten my PSN ID, but possibly break everything (purchases, online login) for removing a few less letters in my ID... well, no.</p><p></p><p>I found <a href="https://blog.us.playstation.com/2018/10/10/psn-online-id-change-feature-entering-playstation-preview-program-soon/#comment-1245174" target="_blank">an interesting post on the PS blog</a> about the Sony's possible workaround to finally allow the ID change. It seems a bit clunky, but there was a bad online architecture design right from the beginning (make the online ID the primary key is a pure nonsense), so we can not expect something very clean. </p><p></p><p>----------------------------</p><p>"<span style="font-size: 10px"><em>From what I’m gathering, it appears that the way the Playstation network was originally architected back when PS3 was announced, they failed to tie the PSN ID to a unique identifier on the back end.</em></span></p><p><span style="font-size: 10px"><em></em></span></p><p><span style="font-size: 10px"><em>If you were to look at the backend server, you would see a folder structure consisting of PSN ID’s instead of numberic identifiers. For example, if your name was “SniperWolf”, your folder on the server would simply be named as /sniperwolf/trophies or /sniperwolf/cloud-data. Sony has been trying to figure out how they can rename/replace the server SQL data for years without people losing any of their information. Bad design IMO.</em></span></p><p><span style="font-size: 10px"><em></em></span></p><p><span style="font-size: 10px"><em>What I believe they are doing now as a “workaround” to allow PSN ID changes, is they are essentially building an Active Directory tree, and adding whatever new PSN ID as an “alias” of your original. <strong>So therefore the core structure of their services stays the same, your data is still located in the folder /sniperwolf/trophies, however you have an alias that “points” to that folder structure and pulls all info relevant to your account.</strong></em></span>"</p><p>----------------------------</p><p></p><p>Makes sense. The games older (or without an update) than the PSN ID change feature, won't know where to look if the PSN ID is modified.</p></blockquote><p></p>
[QUOTE="Tann, post: 280273, member: 2327"] Agreed. I'm 80% digital on PS3 (60 games, only 12 physical) and the risk is wayyyyy too big (moreover on PS3, which is no more supported, except for the annual anti-hack system update :p ) I would have liked to shorten my PSN ID, but possibly break everything (purchases, online login) for removing a few less letters in my ID... well, no. I found [url="https://blog.us.playstation.com/2018/10/10/psn-online-id-change-feature-entering-playstation-preview-program-soon/#comment-1245174"]an interesting post on the PS blog[/url] about the Sony's possible workaround to finally allow the ID change. It seems a bit clunky, but there was a bad online architecture design right from the beginning (make the online ID the primary key is a pure nonsense), so we can not expect something very clean. ---------------------------- "[SIZE=2][I]From what I’m gathering, it appears that the way the Playstation network was originally architected back when PS3 was announced, they failed to tie the PSN ID to a unique identifier on the back end. If you were to look at the backend server, you would see a folder structure consisting of PSN ID’s instead of numberic identifiers. For example, if your name was “SniperWolf”, your folder on the server would simply be named as /sniperwolf/trophies or /sniperwolf/cloud-data. Sony has been trying to figure out how they can rename/replace the server SQL data for years without people losing any of their information. Bad design IMO. What I believe they are doing now as a “workaround” to allow PSN ID changes, is they are essentially building an Active Directory tree, and adding whatever new PSN ID as an “alias” of your original. [B]So therefore the core structure of their services stays the same, your data is still located in the folder /sniperwolf/trophies, however you have an alias that “points” to that folder structure and pulls all info relevant to your account.[/B][/I][/SIZE]" ---------------------------- Makes sense. The games older (or without an update) than the PSN ID change feature, won't know where to look if the PSN ID is modified. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
PSN ID Change
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