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Farsight Studios
The Pinball Arcade / Farsight Studios
Quality Assurance
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<blockquote data-quote="pezpunk" data-source="post: 57372" data-attributes="member: 951"><p>wow, those vita screenshots are pretty damning. i didn't know it was that bad.</p><p></p><p>on iOS, the tables all look pretty good. there are stuttering issues related to performance on ipad2 and mini with ios 6.x, but it's not totally horrendous.</p><p></p><p>the thing that both baffles and bothers me is the camera zooming issues that have been happening since the initial release and, incredibly, STILL pop up on brand new tables such as dr. dude. it is insane to me that they are still having problems with this. we have been annoyed by game-ending bugs related to the camera zooming in on a toy or getting stuck on or away from the plunger since day one. how is this not the first thing thoroughly tested on new tables?? how is this STILL slipping by on new releases? how have both the coders and the testers failed in virtually the same way so many times over?</p><p></p><p>i mean i love this game and appreciate the undertaking farsight is engaging in. i don't get frustrated by mistakes slipping through ... but when it's the same mistake over and over ... there is a problem.</p></blockquote><p></p>
[QUOTE="pezpunk, post: 57372, member: 951"] wow, those vita screenshots are pretty damning. i didn't know it was that bad. on iOS, the tables all look pretty good. there are stuttering issues related to performance on ipad2 and mini with ios 6.x, but it's not totally horrendous. the thing that both baffles and bothers me is the camera zooming issues that have been happening since the initial release and, incredibly, STILL pop up on brand new tables such as dr. dude. it is insane to me that they are still having problems with this. we have been annoyed by game-ending bugs related to the camera zooming in on a toy or getting stuck on or away from the plunger since day one. how is this not the first thing thoroughly tested on new tables?? how is this STILL slipping by on new releases? how have both the coders and the testers failed in virtually the same way so many times over? i mean i love this game and appreciate the undertaking farsight is engaging in. i don't get frustrated by mistakes slipping through ... but when it's the same mistake over and over ... there is a problem. [/QUOTE]
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