Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
XBox One
Question regarding gameplay "balancing"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SilverBalls" data-source="post: 179859" data-attributes="member: 340"><p>They definitely won't be programming predetermined paths, etc. and I think it is pure chance that you seem these things. It is far easier to program the behaviour of a ball reacting in an environment with objects rather than defining 'routes' that for each table would be even more work (a bit like the Pac-man ghosts 'routes' for want of a better word). Obviously if there is a deficiency in the physics coding you may seem strange things, or if the table isn't accurately modelled/scaled on the real thing in terms of the positioning of objects. One deficiency in the physics engine for sure is the ball can lack the randomness of a real world ball. eg: a kicker (I think in Funhouse) will always fire the ball identically each time so a flipper held up will cause the ball to go exactly the same path. In the real world there will obviously be variations - air - dust - vibration, etc. FS should definitely try to add this randomness in at least for kickers.</p></blockquote><p></p>
[QUOTE="SilverBalls, post: 179859, member: 340"] They definitely won't be programming predetermined paths, etc. and I think it is pure chance that you seem these things. It is far easier to program the behaviour of a ball reacting in an environment with objects rather than defining 'routes' that for each table would be even more work (a bit like the Pac-man ghosts 'routes' for want of a better word). Obviously if there is a deficiency in the physics coding you may seem strange things, or if the table isn't accurately modelled/scaled on the real thing in terms of the positioning of objects. One deficiency in the physics engine for sure is the ball can lack the randomness of a real world ball. eg: a kicker (I think in Funhouse) will always fire the ball identically each time so a flipper held up will cause the ball to go exactly the same path. In the real world there will obviously be variations - air - dust - vibration, etc. FS should definitely try to add this randomness in at least for kickers. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
XBox One
Question regarding gameplay "balancing"
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top