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Farsight Studios
The Pinball Arcade / Farsight Studios
Questions Answered - FarSight
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<blockquote data-quote="Ben Logan" data-source="post: 246977" data-attributes="member: 5468"><p>Norman,</p><p></p><p>The biggest problem with TPA sound is the incredibly low bit-rate. Why so crunchy and compressed? Are we that worried about table download size? </p><p></p><p>Second biggest problem is the recycled mechanical sounds. Different machines make different mechanical sounds. I like that FS EM table sounds are different from the FS DMD games at least, but beyond that I don't hear anything in the way of differentiation from you guys in terms of mechanical sound. Modern Stern flippers, solid state Gottlieb flippers, and 80s and 90s Williams flippers all sound different. Consider starting there! Dead easy. Major bang for your buck for you guys. </p><p></p><p>Isn't there an audio geek amongst your crew? Recording unique mechanical sounds would be super easy with a simple Zoom XY field recorder. And man -- what a FUN (and inexpensive) project for your team! I can't help but think you guys are missing a real opportunity to easily boost the realism of your tables with better quality audio. It fools the brain into thinking you're interacting with something real and mechanical. The VP community really excels here, for example. </p><p></p><p>That said, can't wait for BALL SPIN and improved ball physics. Absolutely number one on my wish list.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ben Logan, post: 246977, member: 5468"] Norman, The biggest problem with TPA sound is the incredibly low bit-rate. Why so crunchy and compressed? Are we that worried about table download size? Second biggest problem is the recycled mechanical sounds. Different machines make different mechanical sounds. I like that FS EM table sounds are different from the FS DMD games at least, but beyond that I don't hear anything in the way of differentiation from you guys in terms of mechanical sound. Modern Stern flippers, solid state Gottlieb flippers, and 80s and 90s Williams flippers all sound different. Consider starting there! Dead easy. Major bang for your buck for you guys. Isn't there an audio geek amongst your crew? Recording unique mechanical sounds would be super easy with a simple Zoom XY field recorder. And man -- what a FUN (and inexpensive) project for your team! I can't help but think you guys are missing a real opportunity to easily boost the realism of your tables with better quality audio. It fools the brain into thinking you're interacting with something real and mechanical. The VP community really excels here, for example. That said, can't wait for BALL SPIN and improved ball physics. Absolutely number one on my wish list. :) [/QUOTE]
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The Pinball Arcade / Farsight Studios
Questions Answered - FarSight
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