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Farsight Studios
The Pinball Arcade / Farsight Studios
Questions Answered - FarSight
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<blockquote data-quote="Robert Misner" data-source="post: 246987" data-attributes="member: 4788"><p>Sure I know some feel that way, however how is that different then saying "I'd rather they don't put resources into any feature "X" I don't use? </p><p></p><p></p><p></p><p>Its really not, that's not an accurate analogy. The platform is PC its already decided.</p><p>This is an API/sdk issue, On one side there's Oculus trying to be Apple, one store only support their hardware, vs OpenVR which supports any and all hardware via the Steam store or independent distribution.(the ease that wrappers work without intentional countermeasures makes its own case for open standards).</p><p></p><p>I'm cool with supporting both but if your only gonna support one(usually due to money hats at this point) its disappointing for developers that support many platforms traditionally to choose to lock themselves to the closed store and SDK for the foreseeable future.</p></blockquote><p></p>
[QUOTE="Robert Misner, post: 246987, member: 4788"] Sure I know some feel that way, however how is that different then saying "I'd rather they don't put resources into any feature "X" I don't use? Its really not, that's not an accurate analogy. The platform is PC its already decided. This is an API/sdk issue, On one side there's Oculus trying to be Apple, one store only support their hardware, vs OpenVR which supports any and all hardware via the Steam store or independent distribution.(the ease that wrappers work without intentional countermeasures makes its own case for open standards). I'm cool with supporting both but if your only gonna support one(usually due to money hats at this point) its disappointing for developers that support many platforms traditionally to choose to lock themselves to the closed store and SDK for the foreseeable future. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Questions Answered - FarSight
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