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Farsight Studios
The Pinball Arcade / Farsight Studios
Questions Answered - FarSight
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<blockquote data-quote="vikingerik" data-source="post: 247565" data-attributes="member: 3745"><p>Nitpick, but this is really the other way around. The flipper physics are the whole game. Ball physics other than the flipper, not so much. You don't really care about the physics details of what the ball is doing in the jet bumpers or in a kickout or even in things like T2's cannon or CV's ringmaster. The flipper physics constitute the vast majority of the player's interaction with and feel for the game, and that's really where the great improvements are to be had. There's so many subtle details about that: flipper acceleration and mass, the difference between the stroke and hold coils, how the ball sinks into the flipper rubber. That's really where virtual pinball is played, more so than the physics of the ball itself.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 247565, member: 3745"] Nitpick, but this is really the other way around. The flipper physics are the whole game. Ball physics other than the flipper, not so much. You don't really care about the physics details of what the ball is doing in the jet bumpers or in a kickout or even in things like T2's cannon or CV's ringmaster. The flipper physics constitute the vast majority of the player's interaction with and feel for the game, and that's really where the great improvements are to be had. There's so many subtle details about that: flipper acceleration and mass, the difference between the stroke and hold coils, how the ball sinks into the flipper rubber. That's really where virtual pinball is played, more so than the physics of the ball itself. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Questions Answered - FarSight
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