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Farsight Studios
The Pinball Arcade / Farsight Studios
Raytracing: The final visual step to making Pinball Arcade look insanely real?
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<blockquote data-quote="PeacemakerPIN" data-source="post: 276755" data-attributes="member: 5829"><p>Looking at this video for Battlefield 5 with Ray Traced reflections, it fixes everything that seemed off about the current visual setup of Pinball Arcade, despite the move to realtime lighting effects with the bulbs.</p><p></p><p>[MEDIA=youtube]rpUm0N4Hsd8[/MEDIA]</p><p></p><p></p><p>As real as the game looks now, it just isn't reflecting obvious stuff like it should.</p><p></p><p>To use Cirqus Voltaire as an example I remember when the neon tube affected the entire table like it does in real life (The effect is obviously stronger if you are playing it in the dark), sure it was faked in DX9 but it looked convincing nonetheless.</p><p></p><p></p><p><img src="https://i.imgur.com/p3Zoeu9.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p>The move to DX11 introduced more realistic lighting effects, but at the same time we see less reflections with lights with the neon tube. It doesn't affect the rails to the left of the table like it did in DX9. However where the lights are reflecting looks really close to the real thing.</p><p></p><p><img src="https://i.imgur.com/TTN05D1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>This is how it looks for real. </p><p></p><p><img src="https://i.imgur.com/yXZeDc4.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>So you can see where the last visual step this engine needs to look absolutely real. Back then even talking about this was a pipedream, but now it is a possibility. </p><p></p><p>It's really exciting just thinking about that... Bummer we won't be able to revisit the de-licensed tables with ray tracing though.</p><p></p><p>Any comments on any of this?</p></blockquote><p></p>
[QUOTE="PeacemakerPIN, post: 276755, member: 5829"] Looking at this video for Battlefield 5 with Ray Traced reflections, it fixes everything that seemed off about the current visual setup of Pinball Arcade, despite the move to realtime lighting effects with the bulbs. [MEDIA=youtube]rpUm0N4Hsd8[/MEDIA] As real as the game looks now, it just isn't reflecting obvious stuff like it should. To use Cirqus Voltaire as an example I remember when the neon tube affected the entire table like it does in real life (The effect is obviously stronger if you are playing it in the dark), sure it was faked in DX9 but it looked convincing nonetheless. [IMG]https://i.imgur.com/p3Zoeu9.jpg[/IMG] The move to DX11 introduced more realistic lighting effects, but at the same time we see less reflections with lights with the neon tube. It doesn't affect the rails to the left of the table like it did in DX9. However where the lights are reflecting looks really close to the real thing. [IMG]https://i.imgur.com/TTN05D1.jpg[/IMG] This is how it looks for real. [IMG]https://i.imgur.com/yXZeDc4.jpg[/IMG] So you can see where the last visual step this engine needs to look absolutely real. Back then even talking about this was a pipedream, but now it is a possibility. It's really exciting just thinking about that... Bummer we won't be able to revisit the de-licensed tables with ray tracing though. Any comments on any of this? [/QUOTE]
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The Pinball Arcade / Farsight Studios
Raytracing: The final visual step to making Pinball Arcade look insanely real?
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