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It would be nice if in an upcoming Q&A session with Bobby King, we'd be given some insight into the programming staff and what they do. We all know the X360 was the main development environment, so what's the process of porting it to PS3 and Vita, and in particular: how is it optimized for other hardware platforms? The Vita's CPU is a ARM Cortex A9 (4 cores) so I'm assuming they are using the same engine as Android. Graphics-wise it's a PowerVR Series5XT SGX543MP4+ but how this hardware is used by TPA is unknown. As far as I know the Vita doesn't come with DirectX or OpenGL and the Vita SDK is a big secret so are they using some kind of "software mode" where the CPU does all the work?