Hello A.S.K,
The progress you're making is really amazing - particularly happy to see improvements to the camera menus and flipper physics.
One remaining issue with the cameras is that basically 50% of the FOV slider is useless. You can't play zoomed in if the camera doesn't track the ball fast enough.
In my opinion, the maximum settings for camera movement should basically lock to the ball completely, or perhaps even lead it slightly.
Obviously users* who don't want that would lose nothing (except some precision when moving their sliders, but they're precise enough anyway)... Zoomed in play might not be everyone's cup of tea, but it could be awesome for smaller devices, and it shows off the amazing graphics you've managed to cram into this.
* [except Baron Rubik, who would have to redo his screenshot guides. Sorry Baron
Thanks for the great game!
The progress you're making is really amazing - particularly happy to see improvements to the camera menus and flipper physics.
One remaining issue with the cameras is that basically 50% of the FOV slider is useless. You can't play zoomed in if the camera doesn't track the ball fast enough.
In my opinion, the maximum settings for camera movement should basically lock to the ball completely, or perhaps even lead it slightly.
Obviously users* who don't want that would lose nothing (except some precision when moving their sliders, but they're precise enough anyway)... Zoomed in play might not be everyone's cup of tea, but it could be awesome for smaller devices, and it shows off the amazing graphics you've managed to cram into this.
* [except Baron Rubik, who would have to redo his screenshot guides. Sorry Baron
Thanks for the great game!