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Farsight Studios
The Pinball Arcade / Farsight Studios
Request to Farsight: Stop releasing updates until you have basic testing down
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<blockquote data-quote="Slam23" data-source="post: 62716" data-attributes="member: 896"><p>Are we in the know about their financial situation? If we have to guess about that, there are a lot of variables to take into account which doesn't make for an easy estimate. Releasing across multiple platforms could very well be costly, but it also attracts more (paying) customers. Their price point for tables and table packs is in my opinion somewhat steep on the iOS (but I'll buy them all <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). I haven't calculated what I poured into the Arcade yet, but a conservative number would put me towards the 100 dollar point. That kind of investment into one app could go both ways: more income because of the price point, and less when people decide it's too steep to get all the tables. Have they achieved the optimum point in that regard. Anyway, I think speculation is a bit useless, but that doesn't detract from the valid argument that bug testing and fixing could be better. Hopefully working with more beta-testers improves the quality. I must say that I haven't found a fault with Central Park and Cactus Canyon yet for example. On the other hand I'm just as frustrated about Cirqus Voltaire. The right return loop bug on AFM is still not fixed. etc. So it's a mixed bag for me: I do like the frequent releases, but I concur with Night and Kevlar that I would gladly trade in the frequency for some better and more focused bug testing and fixing</p></blockquote><p></p>
[QUOTE="Slam23, post: 62716, member: 896"] Are we in the know about their financial situation? If we have to guess about that, there are a lot of variables to take into account which doesn't make for an easy estimate. Releasing across multiple platforms could very well be costly, but it also attracts more (paying) customers. Their price point for tables and table packs is in my opinion somewhat steep on the iOS (but I'll buy them all :) ). I haven't calculated what I poured into the Arcade yet, but a conservative number would put me towards the 100 dollar point. That kind of investment into one app could go both ways: more income because of the price point, and less when people decide it's too steep to get all the tables. Have they achieved the optimum point in that regard. Anyway, I think speculation is a bit useless, but that doesn't detract from the valid argument that bug testing and fixing could be better. Hopefully working with more beta-testers improves the quality. I must say that I haven't found a fault with Central Park and Cactus Canyon yet for example. On the other hand I'm just as frustrated about Cirqus Voltaire. The right return loop bug on AFM is still not fixed. etc. So it's a mixed bag for me: I do like the frequent releases, but I concur with Night and Kevlar that I would gladly trade in the frequency for some better and more focused bug testing and fixing [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Request to Farsight: Stop releasing updates until you have basic testing down
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