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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Red & Ted's Road Show (1994)
Road show
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<blockquote data-quote="Slam23" data-source="post: 212440" data-attributes="member: 896"><p>An optimal strategy will not be easy to find, there are a few risk/reward judgements to be made. I haven't had the time to put in a lot of gametime but this is what I look for:</p><p>- upping the bonus X is huge from mid-game on, my best and quite modest 3.4B came with a 500M bonus. Hold bonus is therefore also a very good Wheel award. For now, bonus seems to be the most unbalanced scoring on this table. I haven't yet found MB's, modes or single shots that give huge scoring relative to the others. Super Payday seems a sure candidate but I haven't sustained it long enough to see the possibilities in scoring. And even if it pays out as it says, then there is risk/reward to be factored in because it's hard to maintain any MB. </p><p>- there are a lot of EB's to be found but seemingy only the one from the Wheel is dependably repeatable (although it involves a lot of work to complete the wheel, especially within Super Payday/Las Vegas Slot Machine). Others are one-time or very rare to get twice. I have to play more, and read the rules in depth to see if there is another easily repeatable EB to be gotten. Tarek says it's not there and that's good enough for me...</p><p>- selling souvenirs seems not a wise thing to do because they play a huge part in the bonus (souvenirs linked to cities count as 10-20M in your bonus when you played the city's mode). This gets better when you get better at getting at least one extra ball per ball played <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>- trapping the ball at the left "blast-flipper" is a good thing to do. With some practice you can always get the super-blast. With some more practice shooting the city hole is also quite safe</p><p>- don't hit the bulldozer (progressing the week, smashing cabs etc) from the left flipper if you are not a very good aim. The ball will go SDTM or get wild. My favorite way to hit it is to cleanly shoot the lane beside Ted (+75 miles toward the next city), go around Red, and get a bulldozer hit from the bumper area. This will eventually lead to a trap on the left flipper quite dependably. Shooting from the right flipper and deadpassing it back from the left is also doable but with more risk. The bumper area itself seems not to be that dangerous and will often get you cities from the city or blast hole if it doesn't bounce the ball towards the bulldozer. </p><p>- balls let go from the bunker without flipping, can be easily trapped on the left.</p><p>- MB is hard to control as said before. Even with 2-ball MB in some modes it's still not easy to keep track of the balls and keep them in play in a controlled matter. I do like it hard btw but it begs the question if it is not better to forego MB or play them very conservative. I got my fair share of double and even triple drains. </p><p>- The left outlane is more dangerous than the right by far, but with some timely nudges and using that flipper above it, it can be managed.</p><p>- A quick way to get a lot of superblasts and score high on some modes: onetime a released ball from the city hole to the "blast flipper" at the left (called left loop in the instructions), trap the ball, shoot a Super Blast (this feeds the ball to the City hole), repeat. Modes that have a constantly lit alley to the "blast flipper" are Monster Cab and Mardi Gras. For a couple of other modes it's one shot. Super Blasts go for 15M a pop and build up towards Flying Rocks. </p><p></p><p>All in all, I really like this table. I was put off a bit at first by the goofy theme, but the table makes up for this with quite deep gameplay and rules and it has that "just one more game" thing that I love. There is a lot of flow to it also and a diverse array of different shots. Still lots of things to try and get further within the game. Great job Farsight!</p><p></p><p>Edit: and what Tarek said offcourse! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Slam23, post: 212440, member: 896"] An optimal strategy will not be easy to find, there are a few risk/reward judgements to be made. I haven't had the time to put in a lot of gametime but this is what I look for: - upping the bonus X is huge from mid-game on, my best and quite modest 3.4B came with a 500M bonus. Hold bonus is therefore also a very good Wheel award. For now, bonus seems to be the most unbalanced scoring on this table. I haven't yet found MB's, modes or single shots that give huge scoring relative to the others. Super Payday seems a sure candidate but I haven't sustained it long enough to see the possibilities in scoring. And even if it pays out as it says, then there is risk/reward to be factored in because it's hard to maintain any MB. - there are a lot of EB's to be found but seemingy only the one from the Wheel is dependably repeatable (although it involves a lot of work to complete the wheel, especially within Super Payday/Las Vegas Slot Machine). Others are one-time or very rare to get twice. I have to play more, and read the rules in depth to see if there is another easily repeatable EB to be gotten. Tarek says it's not there and that's good enough for me... - selling souvenirs seems not a wise thing to do because they play a huge part in the bonus (souvenirs linked to cities count as 10-20M in your bonus when you played the city's mode). This gets better when you get better at getting at least one extra ball per ball played :) - trapping the ball at the left "blast-flipper" is a good thing to do. With some practice you can always get the super-blast. With some more practice shooting the city hole is also quite safe - don't hit the bulldozer (progressing the week, smashing cabs etc) from the left flipper if you are not a very good aim. The ball will go SDTM or get wild. My favorite way to hit it is to cleanly shoot the lane beside Ted (+75 miles toward the next city), go around Red, and get a bulldozer hit from the bumper area. This will eventually lead to a trap on the left flipper quite dependably. Shooting from the right flipper and deadpassing it back from the left is also doable but with more risk. The bumper area itself seems not to be that dangerous and will often get you cities from the city or blast hole if it doesn't bounce the ball towards the bulldozer. - balls let go from the bunker without flipping, can be easily trapped on the left. - MB is hard to control as said before. Even with 2-ball MB in some modes it's still not easy to keep track of the balls and keep them in play in a controlled matter. I do like it hard btw but it begs the question if it is not better to forego MB or play them very conservative. I got my fair share of double and even triple drains. - The left outlane is more dangerous than the right by far, but with some timely nudges and using that flipper above it, it can be managed. - A quick way to get a lot of superblasts and score high on some modes: onetime a released ball from the city hole to the "blast flipper" at the left (called left loop in the instructions), trap the ball, shoot a Super Blast (this feeds the ball to the City hole), repeat. Modes that have a constantly lit alley to the "blast flipper" are Monster Cab and Mardi Gras. For a couple of other modes it's one shot. Super Blasts go for 15M a pop and build up towards Flying Rocks. All in all, I really like this table. I was put off a bit at first by the goofy theme, but the table makes up for this with quite deep gameplay and rules and it has that "just one more game" thing that I love. There is a lot of flow to it also and a diverse array of different shots. Still lots of things to try and get further within the game. Great job Farsight! Edit: and what Tarek said offcourse! :) [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Red & Ted's Road Show (1994)
Road show
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