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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Red & Ted's Road Show (1994)
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<blockquote data-quote="Maggie" data-source="post: 212594" data-attributes="member: 5109"><p>I'd say I get the flying rocks EB every other game or so. It's weird because while I always pull the plunger out to the same markings, it gives different results -- but that's true of a lot of skill shots.</p><p></p><p>Am I right that there's no reason to buy the non-city souvenirs (wax lips, etc.)?</p><p></p><p>My current high is 9.6B (9.8, really, but the internet connection crapped out on me and it didn't post to the leaderboards). I'd say at least half of that if not more was bonus. So a decent, but certainly not good player can get good results by simply doing the following:</p><p></p><p>1. On the first ball or two, raise the multiplier, spin the wheel. Work through the modes, mostly ignoring them. (I had been just been making the raise multiplier shots during the modes, but am thinking maybe that's a mistake because while you collect mode points along the way, you also have the table shaking more, and that increases the chance for mishap.)</p><p></p><p>2. Once multiplier is maxed, collect as many souvenirs as possible. Only buy the city souvenirs. If you do this enough the pinballs show up, which is great. </p><p></p><p>3. Once the bonus gets pretty high, I de-emphasize spin the wheel and go for raising the bonus multiplier as efficiently as possible. (Left ramp, left ramp, right orbit/ramp, trap at fire in the hole; repeat.) I risk more losing the ball by going for the spin, than I gain by hoping to get the wheel around to extra ball. It's killer to have a late ball drain without 6x. </p><p></p><p>4. Hold a ball on all multiballs including super pay day. The pay-offs aren't worth risking having all the balls drain. Souvenirs are safer to collect and they are worth 60M on each ball.</p><p></p><p>If I ever get this nailed down really well, it might be worth shifting to riskier strategies to get more extra balls. But I think there's still upside on this strategy and I want to max that out before trying for more. My two high scores included at least two or three late balls that drained without 6x. So I don't know if the strategy gets me to 26B (1000 HOF points). But I think it gets me at least to the mid-teens.</p></blockquote><p></p>
[QUOTE="Maggie, post: 212594, member: 5109"] I'd say I get the flying rocks EB every other game or so. It's weird because while I always pull the plunger out to the same markings, it gives different results -- but that's true of a lot of skill shots. Am I right that there's no reason to buy the non-city souvenirs (wax lips, etc.)? My current high is 9.6B (9.8, really, but the internet connection crapped out on me and it didn't post to the leaderboards). I'd say at least half of that if not more was bonus. So a decent, but certainly not good player can get good results by simply doing the following: 1. On the first ball or two, raise the multiplier, spin the wheel. Work through the modes, mostly ignoring them. (I had been just been making the raise multiplier shots during the modes, but am thinking maybe that's a mistake because while you collect mode points along the way, you also have the table shaking more, and that increases the chance for mishap.) 2. Once multiplier is maxed, collect as many souvenirs as possible. Only buy the city souvenirs. If you do this enough the pinballs show up, which is great. 3. Once the bonus gets pretty high, I de-emphasize spin the wheel and go for raising the bonus multiplier as efficiently as possible. (Left ramp, left ramp, right orbit/ramp, trap at fire in the hole; repeat.) I risk more losing the ball by going for the spin, than I gain by hoping to get the wheel around to extra ball. It's killer to have a late ball drain without 6x. 4. Hold a ball on all multiballs including super pay day. The pay-offs aren't worth risking having all the balls drain. Souvenirs are safer to collect and they are worth 60M on each ball. If I ever get this nailed down really well, it might be worth shifting to riskier strategies to get more extra balls. But I think there's still upside on this strategy and I want to max that out before trying for more. My two high scores included at least two or three late balls that drained without 6x. So I don't know if the strategy gets me to 26B (1000 HOF points). But I think it gets me at least to the mid-teens. [/QUOTE]
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Road show
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