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Farsight Studios
The Pinball Arcade / Farsight Studios
ROM emulation, why is it so important?
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<blockquote data-quote="Fuseball" data-source="post: 12170" data-attributes="member: 539"><p>The more I play Gorgar, the more I feel that emulation is absolutely essential for all solid state games. Even a game as relatively simple as Gorgar is scripted differently to the actual rom. The basic rules are probably right (or at least close), but the sound and lighting are way out - no attract mode lighting, incorrect sound on increasing multiplier, 'Gor' and 'Gar' lit constantly, missing speech, random GI flashing at the back etc.</p><p></p><p>Similar inaccuracies plagued the PHOF versions of Black Knight and Firepower too. It seems a shame to have modelled the physical side of these games so well only to have the game's accuracy docked a few points for flaws in the scripting, when emulation would solve all those problems instantly.</p><p></p><p>VP/PinMAME had these Williams systems emulated a long time ago courtesy of Steve Ellenoff's excellent work, so I would hope that you have the rights to use that emulation code or a variant of it in TPA. I completely understand that it would require a bit of a rework of those tables but I think the time spent would be well worth it, particularly in the longer term when you are building tables that were not part of either previously released Williams or Gottlieb collection.</p><p></p><p>I hope I don't come across as being too negative or critical. I genuinely love playing TPA and I think you've done an amazing job at modelling all the tables. I even think the scripting is very good and you've put a lot of effort into making them play correctly. However, I believe that emulation (if you have the option) is the only way to go in preserving these great games and keeping them as accurate and enjoyable as possible.</p></blockquote><p></p>
[QUOTE="Fuseball, post: 12170, member: 539"] The more I play Gorgar, the more I feel that emulation is absolutely essential for all solid state games. Even a game as relatively simple as Gorgar is scripted differently to the actual rom. The basic rules are probably right (or at least close), but the sound and lighting are way out - no attract mode lighting, incorrect sound on increasing multiplier, 'Gor' and 'Gar' lit constantly, missing speech, random GI flashing at the back etc. Similar inaccuracies plagued the PHOF versions of Black Knight and Firepower too. It seems a shame to have modelled the physical side of these games so well only to have the game's accuracy docked a few points for flaws in the scripting, when emulation would solve all those problems instantly. VP/PinMAME had these Williams systems emulated a long time ago courtesy of Steve Ellenoff's excellent work, so I would hope that you have the rights to use that emulation code or a variant of it in TPA. I completely understand that it would require a bit of a rework of those tables but I think the time spent would be well worth it, particularly in the longer term when you are building tables that were not part of either previously released Williams or Gottlieb collection. I hope I don't come across as being too negative or critical. I genuinely love playing TPA and I think you've done an amazing job at modelling all the tables. I even think the scripting is very good and you've put a lot of effort into making them play correctly. However, I believe that emulation (if you have the option) is the only way to go in preserving these great games and keeping them as accurate and enjoyable as possible. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
ROM emulation, why is it so important?
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