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Mostly it's for accuracy.  Most of the tables are so complicated it would take months to "script" them to behave like the real table.  And even then we would miss things we didn't know the real table does.  The older tables this was less of an issue because they weren't as complicated.  The new ones are extremely complicated.


We also would have the issue of getting the DMD animations to match the original table.


Our goal is to reproduce the tables as exact as we can.  Emulating the ROM is the only way to make it precise.


As for performance, we have some ideas on improving it, and hopfully getting it running fine on the 3DS.


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