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Booby King? Something on your mind? :p


Actually, you can use most of the techniques, with the proviso that the ball(s) will bounce higher and move faster than they should. Post passing is pretty doable, a bastard version of a live catch is possible but ugly (lots of bounciness and sometimes a nudge is needed to keep the ball from coming back down on a sling), dead passing works. It's the things that require subtle flipper work that aren't possible currently.


On the other hand, the local arcade replaced the flipper rubber on a number of machines recently and the bounciness is much closer to TPA than it was before. Given that FarSight restores their tables before digitizing them, and presumably such restoration involves new rubber for the flippers, they may not be as off as I first thought. If you look at the PAPA video for last year's quarterfinal round on Monster Bash, they even comment on the effects flipper rubber can have, and you can watch the ball bounce like mad, backspin into the drain, and do other weird tricks even for world-class players. (Granted, they do not have the ultra-liberal tilt setting that we TPA players enjoy.)


Even if Bobby can't tell us that the flipper physics are fixed or going to be fixed soon, I'd be interested in hearing more in-depth information on what the technical difficulties are. For example, it appears that the flippers instantly travel their entire distance down and up if a button is released and pressed again quickly, whereas on a real table the flipper would not have time to complete a full cycle and so the ball resting on that flipper would be flicked instead of launched. I think this is causing a lot of our control problems, more so than the bounciness.


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