- Feb 19, 2012
- 8,144
- 2
1.) Would you ever commission a new table design from a classic designer exclusively for The Pinball Arcade?
Absolutely! This has always been part of our plan. We haven’t negotiated with them, but several of the top designers have told us that they would love to design an exclusive table for us. Personally, I can’t wait for the day when we can start one of these new original tables.
2.) We know Farsight's goal is to provide exact recreations of the pinball tables (and we are very thankful for that), and that you go through a painstaking process to ensure the tables are as perfect as possible. With that in mind, how do obvious bugs/inaccuracies such as the flipper gap on Medieval Madness make it through to the released table? Will we see bug fixes/improvements for the previous tables with each new update?
Flippers are their own beast within the table creation process. We don’t “re-create” them for each table. The artists take existing flippers and rework them. On MM, the flippers were very close to being the correct size and distance on the 360 when we were first tuning the gameplay. On the lower LODs, they somehow got made smaller and the testers didn’t catch it. When we fixed them for the mobile devices, we revisited them on console so they should all be perfect now. The flipper size and angle issue is now something we’re more aware of when the artist hand off the assets to code. I will start looking at them more closely before tuning from now on, so I hope that it doesn’t happen again. This week, we are going through a long list of bug fixes to knock out as many as we can.
3.) Many of us are desperate for any sort of PC news. We know that you recently said that you're hoping to have the PC release straightened out by fall, but is there any other morsel of PC news that you can give us? Are you planning to use Steam's upcoming Greenlight program?
We have talked about Steam’s greenlight program and that might be an option. We have some new ideas/opportunities as well that we’re looking into. The PC version continues to progress. The goal is still to make sure we’re out in time for Twilight Zone’s release.
4.) When will the online Tournament and Challenge function be added?
This has gotten pushed back a couple times. We are planning to overhaul the front-end across all platforms and we want to do all of this at once so it ties in well with these modes. In our staffing-up plans, we hope to get some more help that can be dedicated full-time to front-end GUI and features.
5.) What is the status of older SS emulation? Will current tables such as Black Hole and Gorgar be updated with full emulation?
It’s my understanding that older SS emulations can be problematic due to timing issues with the emulated chipset when you consider all of the devices (hardware) that we run our game on. This is still to be determined.
Absolutely! This has always been part of our plan. We haven’t negotiated with them, but several of the top designers have told us that they would love to design an exclusive table for us. Personally, I can’t wait for the day when we can start one of these new original tables.
2.) We know Farsight's goal is to provide exact recreations of the pinball tables (and we are very thankful for that), and that you go through a painstaking process to ensure the tables are as perfect as possible. With that in mind, how do obvious bugs/inaccuracies such as the flipper gap on Medieval Madness make it through to the released table? Will we see bug fixes/improvements for the previous tables with each new update?
Flippers are their own beast within the table creation process. We don’t “re-create” them for each table. The artists take existing flippers and rework them. On MM, the flippers were very close to being the correct size and distance on the 360 when we were first tuning the gameplay. On the lower LODs, they somehow got made smaller and the testers didn’t catch it. When we fixed them for the mobile devices, we revisited them on console so they should all be perfect now. The flipper size and angle issue is now something we’re more aware of when the artist hand off the assets to code. I will start looking at them more closely before tuning from now on, so I hope that it doesn’t happen again. This week, we are going through a long list of bug fixes to knock out as many as we can.
3.) Many of us are desperate for any sort of PC news. We know that you recently said that you're hoping to have the PC release straightened out by fall, but is there any other morsel of PC news that you can give us? Are you planning to use Steam's upcoming Greenlight program?
We have talked about Steam’s greenlight program and that might be an option. We have some new ideas/opportunities as well that we’re looking into. The PC version continues to progress. The goal is still to make sure we’re out in time for Twilight Zone’s release.
4.) When will the online Tournament and Challenge function be added?
This has gotten pushed back a couple times. We are planning to overhaul the front-end across all platforms and we want to do all of this at once so it ties in well with these modes. In our staffing-up plans, we hope to get some more help that can be dedicated full-time to front-end GUI and features.
5.) What is the status of older SS emulation? Will current tables such as Black Hole and Gorgar be updated with full emulation?
It’s my understanding that older SS emulations can be problematic due to timing issues with the emulated chipset when you consider all of the devices (hardware) that we run our game on. This is still to be determined.
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