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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Scared Stiff (1996)
Scared Stiff Tactics and Strategies
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<blockquote data-quote="Slam23" data-source="post: 168378" data-attributes="member: 896"><p>Good addition, will edit post to incorporate the plunge to Spider Hole. Getting the maxed skillshot at 2.5M is no chump change either though, although if weighed against progression on the wheel and specific rewards, it may indeed be better to go for the Spider Hole. About that special: does it light one in the outlanes or give it outright? I hear a knocker sound that seems to indicate that it gives it outright. </p><p>I had two major bugs lately in 2 bigger games, one that killed it, and one that actually was profitable. The first one was a crate that froze up while in Scared Stiff mode, and I had to tilt away the remaining balls to save that particular score (don't ask how high it was, it's a painful memory... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). The other one was a Monster MB where all balls got stuck in the crate or dagger lock. The game then proceeded to dispense a single ball that I got to use to score jackpots. When I lost that one, I got the next, up until the fourth ball after which regular play continued without any glitch (my nerves were a bit frayed the rest of the game though). Needless to say that I rocked that MB for 100+ million! My 1.9B game was totally free of bugs and glitches though, so it's a devilish random thing if your game goes belly-up or not. If games were mercifully shorter than on Scared Stiff I would say that this would add to the regular suspense of playing (Bowen Kerrins always comments in his tutorials that faulty behaviour is part of pinball) but I can't imagine going for 3B only to have a bug kill your game....</p></blockquote><p></p>
[QUOTE="Slam23, post: 168378, member: 896"] Good addition, will edit post to incorporate the plunge to Spider Hole. Getting the maxed skillshot at 2.5M is no chump change either though, although if weighed against progression on the wheel and specific rewards, it may indeed be better to go for the Spider Hole. About that special: does it light one in the outlanes or give it outright? I hear a knocker sound that seems to indicate that it gives it outright. I had two major bugs lately in 2 bigger games, one that killed it, and one that actually was profitable. The first one was a crate that froze up while in Scared Stiff mode, and I had to tilt away the remaining balls to save that particular score (don't ask how high it was, it's a painful memory... :) ). The other one was a Monster MB where all balls got stuck in the crate or dagger lock. The game then proceeded to dispense a single ball that I got to use to score jackpots. When I lost that one, I got the next, up until the fourth ball after which regular play continued without any glitch (my nerves were a bit frayed the rest of the game though). Needless to say that I rocked that MB for 100+ million! My 1.9B game was totally free of bugs and glitches though, so it's a devilish random thing if your game goes belly-up or not. If games were mercifully shorter than on Scared Stiff I would say that this would add to the regular suspense of playing (Bowen Kerrins always comments in his tutorials that faulty behaviour is part of pinball) but I can't imagine going for 3B only to have a bug kill your game.... [/QUOTE]
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Home
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Scared Stiff (1996)
Scared Stiff Tactics and Strategies
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