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<blockquote data-quote="vikingerik" data-source="post: 276394" data-attributes="member: 3745"><p>Super Loops comes from going all the way around the Roll-n-Win circle twice.</p><p></p><p>Gorgar is right about how to get the SDME jackpot: you need to collect all four 1x-2x-3x jackpots (you must avoid hitting the slot machine after its 3x) to light it, then the slot machine to collect it. The SDME jackpot also awards an extra ball every time.</p><p></p><p>Super Loops makes a left loop shot also count as a right loop shot (and maybe vice versa too.) This is important because the right loop is by far the hardest of the four shots in TPA. Originally, it was literally impossible (thanks to poor physics tuning) to shoot the right loop from a caught ball on the left flipper. That was later adjusted, but it's still a much tighter timing window than it should be.</p><p></p><p>The easiest way to hit the right orbit is as a backhand from a catch on the <em>right</em> flipper, which works well in TPA, but an impossible angle on a real machine.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 276394, member: 3745"] Super Loops comes from going all the way around the Roll-n-Win circle twice. Gorgar is right about how to get the SDME jackpot: you need to collect all four 1x-2x-3x jackpots (you must avoid hitting the slot machine after its 3x) to light it, then the slot machine to collect it. The SDME jackpot also awards an extra ball every time. Super Loops makes a left loop shot also count as a right loop shot (and maybe vice versa too.) This is important because the right loop is by far the hardest of the four shots in TPA. Originally, it was literally impossible (thanks to poor physics tuning) to shoot the right loop from a caught ball on the left flipper. That was later adjusted, but it's still a much tighter timing window than it should be. The easiest way to hit the right orbit is as a backhand from a catch on the [i]right[/i] flipper, which works well in TPA, but an impossible angle on a real machine. [/QUOTE]
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