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Farsight Studios
The Pinball Arcade / Farsight Studios
Art Discussion
Screen tearing on Cirqus Voltaire's playfield mounted DMD
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<blockquote data-quote="Matt McIrvin" data-source="post: 22234" data-attributes="member: 590"><p>I definitely see this too in CV on the 360. It's as if the framerate of the simulated in-table DMD isn't commensurate with the framerate of the game, which I guess would be no surprise.</p><p></p><p>Having wrestled with screen-tearing problems on real devices, I could imagine this being tricky to fix. You're always dealing with the tradeoff between allowing tear because you let a display go down the pipeline before it was done, or introducing lag or deadlocks because you decided to wait.</p></blockquote><p></p>
[QUOTE="Matt McIrvin, post: 22234, member: 590"] I definitely see this too in CV on the 360. It's as if the framerate of the simulated in-table DMD isn't commensurate with the framerate of the game, which I guess would be no surprise. Having wrestled with screen-tearing problems on real devices, I could imagine this being tricky to fix. You're always dealing with the tradeoff between allowing tear because you let a display go down the pipeline before it was done, or introducing lag or deadlocks because you decided to wait. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Art Discussion
Screen tearing on Cirqus Voltaire's playfield mounted DMD
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