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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Shield Tablet Controller and Basic UI Navigation in Portrait
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<blockquote data-quote="jaredmorgs" data-source="post: 199324" data-attributes="member: 459"><p>The in-game (that is, when you are actually playing the table) controls work great </p><p>with any controller. That is the beauty of the Moga API implementation Ryan put in.</p><p></p><p>What doesn't work is navigating through the menus using the controller. That is what I'm trying to retrofit with the NVidia Gamepad Mapper, and it is very difficult with how the UI elements transition.</p><p></p><p>You don't need to get a Shield Tablet in to try and replicate this. What needs to happen is to logically implement full UI navigation with the controller.</p><p></p><p>The screens above show what buttons I've used in the NVidia Gamepad Mapper to move through the screens. I've also written up the transitions with an explanation in <a href="https://jaredmorgs.github.io/2015/03/22/Retrofit-UI-Commands-in-The-Pinball-Arcade-using-NVidia-Gamepad-Mapper.html" target="_blank">https://jaredmorgs.github.io/2015/03/22/Retrofit-UI-Commands-in-The-Pinball-Arcade-using-NVidia-Gamepad-Mapper.html</a> </p><p></p><p>Are you saying that with the Moga Pro the game has full UI navigation? That is, from the splash screen to the in-game controls? If it does, the mappings aren't translating through the API to other controller types.</p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 199324, member: 459"] The in-game (that is, when you are actually playing the table) controls work great with any controller. That is the beauty of the Moga API implementation Ryan put in. What doesn't work is navigating through the menus using the controller. That is what I'm trying to retrofit with the NVidia Gamepad Mapper, and it is very difficult with how the UI elements transition. You don't need to get a Shield Tablet in to try and replicate this. What needs to happen is to logically implement full UI navigation with the controller. The screens above show what buttons I've used in the NVidia Gamepad Mapper to move through the screens. I've also written up the transitions with an explanation in [url]https://jaredmorgs.github.io/2015/03/22/Retrofit-UI-Commands-in-The-Pinball-Arcade-using-NVidia-Gamepad-Mapper.html[/url] Are you saying that with the Moga Pro the game has full UI navigation? That is, from the splash screen to the in-game controls? If it does, the mappings aren't translating through the API to other controller types. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
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Shield Tablet Controller and Basic UI Navigation in Portrait
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