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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Shield Tablet Controller and Basic UI Navigation in Portrait
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<blockquote data-quote="jaredmorgs" data-source="post: 203506" data-attributes="member: 459"><p>[MENTION=4573]Scumble373[/MENTION], remember that cryptic tweet about getting the carousel shoulder buttons working then not working. I worked out the issue!</p><p></p><p>The Shield Controller Mapper (SCM) software seems to override some UI button navigation coded into the app. And only on some screens.</p><p></p><p>For example, the table carousel screen can't have any overlaid buttons on it otherwise the L/R Trigger navigation and "A" button Controller code doesn't work. </p><p></p><p>Strangely though, during game mode the flippers and launch button works just fine with other SCM interface soft buttons overlaid. Again, with some exceptions:</p><p></p><p>On Terminator 2, I can't launch the ball with "A" (X on PS3) on the controller with SCM buttons overlaid. On AFM, I <strong>can</strong>. The same on Star Trek. </p><p></p><p>And the issue with SCM is that if I want to implement full transitional controller support like I did in the blog post, I need to have each screen in the UI overridden with a control overlay screen (which causes the Moga API controls to be overridden)</p><p></p><p><strong>Request</strong></p><p></p><p>So here's a request from all Controller users on TPA Android. Can you please consider implementing the mappings I suggested in the OP? Follow the screens in the blog post to see the transitions I successfully coded in. Having been using this type of mapping for a while now, I can say it works really well for "hands-free" play and makes our Android version potentially playable while connected to the TV. And that's an AWESOME thing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />. </p><p></p><p>For the record, this request isn't for <strong>full</strong> controller support (that's probably too much work between DLC sprints). </p><p>There already seems to be some UI interactivity coded in, so perhaps you can see how Ryan implemented that in the code and add just that little bit more to drastically improve the current functionality.</p><p></p><p>Pretty please? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 203506, member: 459"] [MENTION=4573]Scumble373[/MENTION], remember that cryptic tweet about getting the carousel shoulder buttons working then not working. I worked out the issue! The Shield Controller Mapper (SCM) software seems to override some UI button navigation coded into the app. And only on some screens. For example, the table carousel screen can't have any overlaid buttons on it otherwise the L/R Trigger navigation and "A" button Controller code doesn't work. Strangely though, during game mode the flippers and launch button works just fine with other SCM interface soft buttons overlaid. Again, with some exceptions: On Terminator 2, I can't launch the ball with "A" (X on PS3) on the controller with SCM buttons overlaid. On AFM, I [b]can[/b]. The same on Star Trek. And the issue with SCM is that if I want to implement full transitional controller support like I did in the blog post, I need to have each screen in the UI overridden with a control overlay screen (which causes the Moga API controls to be overridden) [b]Request[/b] So here's a request from all Controller users on TPA Android. Can you please consider implementing the mappings I suggested in the OP? Follow the screens in the blog post to see the transitions I successfully coded in. Having been using this type of mapping for a while now, I can say it works really well for "hands-free" play and makes our Android version potentially playable while connected to the TV. And that's an AWESOME thing :D. For the record, this request isn't for [b]full[/b] controller support (that's probably too much work between DLC sprints). There already seems to be some UI interactivity coded in, so perhaps you can see how Ryan implemented that in the code and add just that little bit more to drastically improve the current functionality. Pretty please? :D [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Shield Tablet Controller and Basic UI Navigation in Portrait
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