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Farsight Studios
The Pinball Arcade / Farsight Studios
Should I give up playing pinball games, particularly TPA ?
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<blockquote data-quote="nstalkie" data-source="post: 125827" data-attributes="member: 3041"><p>No man, don't give up. I don't know how you play, so it's a bit difficult to state what your problems exactly are. So I'm going to assume you play as a beginner in pinball games, which may or may not be the case.</p><p></p><p>First thing to keep in mind: some tables are a lot harder than others. I'm in the top 100 for some of the tables, ended 5th in the bronze PSN tournament last time, yet I have trouble with some tables. 10 minutes is a very good time on some of the tables out there. Some tables also punish certain stuff harder than others.</p><p></p><p>Important skills to learn include:</p><p>- learning how to stop the ball and hold it on a flipper. This way, you have a LOT more control over the ball and your shots. Try to actually aim most of your shots. This goes hand in hand with making the ball stop.</p><p>- learning the "death" shots on certain tables. A shot, were if you miss it, it has a high chance of sending your ball straight to the middle or straight to an outlane. An example is the target left to the right ramp in ST:TNG. You hit it straight on ? Ball will go to the left outlane probably 99% if not 100% of the time. Other death shots may for example be the snackbar in CftBL. It's a shot that has a high chance of losing the ball. You can train to make that one though. </p><p>- learning how to nudge. Nudge before it's needed. If you have a table with a playfield that is very open, you should almost never (not to say never) get a ball straight down the middle. Learn which failed shots require nudges. Examples: the left ramp in twilight zone: if you miss that one, you have to nudge or it is very likely the ball will go down the middle. Another example is the left ramp in Terminator 2. </p><p>- learning how to get the ball from one side of the table to another. For this you can use several techniques. one is to hold the ball on flipper on side A and immediately flip it, so the ball moves to flipper on side B. Another is "dead" flipper, where you let a ball bounce off a flipper which you don't touch and let the ball bounce unto the flipper on the other side. This is more important to make certain shots than it is to keep the ball in play though.</p></blockquote><p></p>
[QUOTE="nstalkie, post: 125827, member: 3041"] No man, don't give up. I don't know how you play, so it's a bit difficult to state what your problems exactly are. So I'm going to assume you play as a beginner in pinball games, which may or may not be the case. First thing to keep in mind: some tables are a lot harder than others. I'm in the top 100 for some of the tables, ended 5th in the bronze PSN tournament last time, yet I have trouble with some tables. 10 minutes is a very good time on some of the tables out there. Some tables also punish certain stuff harder than others. Important skills to learn include: - learning how to stop the ball and hold it on a flipper. This way, you have a LOT more control over the ball and your shots. Try to actually aim most of your shots. This goes hand in hand with making the ball stop. - learning the "death" shots on certain tables. A shot, were if you miss it, it has a high chance of sending your ball straight to the middle or straight to an outlane. An example is the target left to the right ramp in ST:TNG. You hit it straight on ? Ball will go to the left outlane probably 99% if not 100% of the time. Other death shots may for example be the snackbar in CftBL. It's a shot that has a high chance of losing the ball. You can train to make that one though. - learning how to nudge. Nudge before it's needed. If you have a table with a playfield that is very open, you should almost never (not to say never) get a ball straight down the middle. Learn which failed shots require nudges. Examples: the left ramp in twilight zone: if you miss that one, you have to nudge or it is very likely the ball will go down the middle. Another example is the left ramp in Terminator 2. - learning how to get the ball from one side of the table to another. For this you can use several techniques. one is to hold the ball on flipper on side A and immediately flip it, so the ball moves to flipper on side B. Another is "dead" flipper, where you let a ball bounce off a flipper which you don't touch and let the ball bounce unto the flipper on the other side. This is more important to make certain shots than it is to keep the ball in play though. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
Should I give up playing pinball games, particularly TPA ?
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