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The Pinball Arcade / Farsight Studios
Should I give up playing pinball games, particularly TPA ?
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<blockquote data-quote="nstalkie" data-source="post: 125843" data-attributes="member: 3041"><p>An easier table for beginners would be Scared Stiff and it's a really fun one as well IMHO.</p><p> </p><p>I actually find MM quite hard. </p><p>I'm good at AFM and very good at TZ (it being my favourite real life table, I'm at place 27 in global leaderboard). I don't have really specific tips for AFM though, I should play the table and note down some of the stuff I do in order to help you out a bit more. I can give tips strategy wise, but that won't help you keep the ball in play longer.</p><p></p><p>Twilight Zone, I can give you several tips out of my head for how to be able to get better at it. First of all: don't worry, in the beginning it is a very unforgiving table. My tips will be a mix of strategy and how to keep the ball in play longer.</p><p>- the most important thing about this table is the slot machine kickout. It performs very predictable in TPA and it's a blessing (the real tables I played have a lot more inconsistent kickouts!). What you will want to do is to keep the right flipper up when the ball will be spit out. This way you can trap the ball on the right flipper. if you want it on the left flipper instead, you can do a dead pass by not doing anything. it'll bounce of the right flipper onto the left one, then hold the left flipper button to trap it on that one. if you try to trap the power ball on the right flipper, it won't work, but it'll go through the right flipper and the left ramp will still be an easy shot. I don't know what happens with the power ball if you try the dead pass on it, I never tried it come to think of it. </p><p>- You don't want to make stray shots. You always need aimed shots, so try to trap the ball as much as possible ! I cannot stress this enough for this table.</p><p>- the slot machine from the left flipper is a death shot, I basically never go for it. </p><p>- the bumpers / dead end is a risky shot as well, I basically never go for it. </p><p>- the clock target in between the 2 ramps is risky as well, I basically never go for it. </p><p>- shots you want to get good at are the 2 ramps on top of the playfield, the clock (which grants you a door panel, you have to use the left flipper after shooting a ball up on the right ramp) and the camera. </p><p>- both ramps can be played from either flipper, practice these shots. To shoot the right ramp from the right flipper, hold the ball perfectly still, then let loose of the flipper and almost immediately flip. </p><p>- for the camera I always hold the left flipper up. Because the kickout from the slot machine is so predictable it's a good way to get the ball back into control. When the ball comes out of the bumper area, it can behave a bit unpredictable, so instead go for the camera always. </p><p>- for the clock, make sure you can see the left upper flipper properly. If you use a locked screen mode, that flipper isn't as visible, making accurate shots with it a lot harder.</p><p>- if the power ball is in play, do what the pinball machine asks you to do ... it wants it back <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> try to shoot it to the gumball machine. It's a very fast ball and can ruin a good game. Another good way to get rid of it is to lock it in multiball lock. </p><p>- if the ball doesn't make it all the way unto the left ramp, nudge to the left while it's coming down, to prevent a straight down the middle drain. </p><p>- I don't try to get the skill shot most of the time. Only when I'm feeling lucky or if there's an extra ball to be earned by it. The reason is that as mentioned before, when the ball comes out of the bumpers, it can behave a bit unpredictably. </p><p>- I usually don't go for the multiball locks either unless the outlines are lit (because it grants a chance of getting a special). </p><p></p><p>basic strat for the table: you want to get lost in the zone, which is the mode you get after you clear all door panels. it's crazy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p>the pattern I follow for clearing door panels fast is this:</p><p>- clock is lit: try to trap the ball on either flipper, shoot up the right ramp into the clock.</p><p>- clock is not lit: shoot for the left ramp to light the clock. </p><p>A very easy, but effective strategy. you will also earn a special combo bonus if you do: left ramp, right ramp, clock right after each other. It awards you a door panel. The ball gets spit out of the slot machine after you shoot the clock. I trap it on the right flipper, shoot for the left ramp, right ramp, clock ... rince and repeat. I only rarely stray from this strategy, which can get a bit boring. If you are newer to the game, maybe you should try to get the extra ball when it is lit for example, or try to get the multiball. I get lost in the zone frequently, and during that mode usually a ball ends up there anyway, so I don't bother with it, unless it's an extra ball that goes away after you lose the ball (such as one that is rewarded through the super skill shot). As said: I sometimes do go for the fast lock or the multiball lock when I have outlanes lit. </p><p></p><p>If you ever get lost in the zone, the last 2 seconds, don't do anything, but keep your flippers up. I once got a ball stuck underneath the top right flipper and it ruined my whole game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>if the game appears to get stuck and zoomed in on the gumball machine after lost in the zone, just wait a couple of seconds.</p></blockquote><p></p>
[QUOTE="nstalkie, post: 125843, member: 3041"] An easier table for beginners would be Scared Stiff and it's a really fun one as well IMHO. I actually find MM quite hard. I'm good at AFM and very good at TZ (it being my favourite real life table, I'm at place 27 in global leaderboard). I don't have really specific tips for AFM though, I should play the table and note down some of the stuff I do in order to help you out a bit more. I can give tips strategy wise, but that won't help you keep the ball in play longer. Twilight Zone, I can give you several tips out of my head for how to be able to get better at it. First of all: don't worry, in the beginning it is a very unforgiving table. My tips will be a mix of strategy and how to keep the ball in play longer. - the most important thing about this table is the slot machine kickout. It performs very predictable in TPA and it's a blessing (the real tables I played have a lot more inconsistent kickouts!). What you will want to do is to keep the right flipper up when the ball will be spit out. This way you can trap the ball on the right flipper. if you want it on the left flipper instead, you can do a dead pass by not doing anything. it'll bounce of the right flipper onto the left one, then hold the left flipper button to trap it on that one. if you try to trap the power ball on the right flipper, it won't work, but it'll go through the right flipper and the left ramp will still be an easy shot. I don't know what happens with the power ball if you try the dead pass on it, I never tried it come to think of it. - You don't want to make stray shots. You always need aimed shots, so try to trap the ball as much as possible ! I cannot stress this enough for this table. - the slot machine from the left flipper is a death shot, I basically never go for it. - the bumpers / dead end is a risky shot as well, I basically never go for it. - the clock target in between the 2 ramps is risky as well, I basically never go for it. - shots you want to get good at are the 2 ramps on top of the playfield, the clock (which grants you a door panel, you have to use the left flipper after shooting a ball up on the right ramp) and the camera. - both ramps can be played from either flipper, practice these shots. To shoot the right ramp from the right flipper, hold the ball perfectly still, then let loose of the flipper and almost immediately flip. - for the camera I always hold the left flipper up. Because the kickout from the slot machine is so predictable it's a good way to get the ball back into control. When the ball comes out of the bumper area, it can behave a bit unpredictable, so instead go for the camera always. - for the clock, make sure you can see the left upper flipper properly. If you use a locked screen mode, that flipper isn't as visible, making accurate shots with it a lot harder. - if the power ball is in play, do what the pinball machine asks you to do ... it wants it back :) try to shoot it to the gumball machine. It's a very fast ball and can ruin a good game. Another good way to get rid of it is to lock it in multiball lock. - if the ball doesn't make it all the way unto the left ramp, nudge to the left while it's coming down, to prevent a straight down the middle drain. - I don't try to get the skill shot most of the time. Only when I'm feeling lucky or if there's an extra ball to be earned by it. The reason is that as mentioned before, when the ball comes out of the bumpers, it can behave a bit unpredictably. - I usually don't go for the multiball locks either unless the outlines are lit (because it grants a chance of getting a special). basic strat for the table: you want to get lost in the zone, which is the mode you get after you clear all door panels. it's crazy :) the pattern I follow for clearing door panels fast is this: - clock is lit: try to trap the ball on either flipper, shoot up the right ramp into the clock. - clock is not lit: shoot for the left ramp to light the clock. A very easy, but effective strategy. you will also earn a special combo bonus if you do: left ramp, right ramp, clock right after each other. It awards you a door panel. The ball gets spit out of the slot machine after you shoot the clock. I trap it on the right flipper, shoot for the left ramp, right ramp, clock ... rince and repeat. I only rarely stray from this strategy, which can get a bit boring. If you are newer to the game, maybe you should try to get the extra ball when it is lit for example, or try to get the multiball. I get lost in the zone frequently, and during that mode usually a ball ends up there anyway, so I don't bother with it, unless it's an extra ball that goes away after you lose the ball (such as one that is rewarded through the super skill shot). As said: I sometimes do go for the fast lock or the multiball lock when I have outlanes lit. If you ever get lost in the zone, the last 2 seconds, don't do anything, but keep your flippers up. I once got a ball stuck underneath the top right flipper and it ruined my whole game :) if the game appears to get stuck and zoomed in on the gumball machine after lost in the zone, just wait a couple of seconds. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
Should I give up playing pinball games, particularly TPA ?
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