Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Digital Pinball Games
Other Pinball Games
Should TPA have gone the pre-rendered route, like PP Remastered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sean DonCarlos" data-source="post: 26721" data-attributes="member: 152"><p>Prerendered imaging can look very nice, but it costs you: Single fixed camera angle (unless you're willing to run multiple prerenderings and accept massively increased resource size), no option to do dynamic lighting or even user-adjustable lighting beyond a basic gamma setting, no dynamic ball reflections, etc.</p><p></p><p>Also, the code that runs FarSight's tables is not entirely their own. The ROMs that run these tables are mostly black boxes; FarSight does not have direct control over what they do. Contrast this to Pro Pinball tables, where Silverball presumably knows and controls every state the table could possibly be in, and can generate the prerendered images corresponding to each of those states. Then ask yourself, what happens when a ROM-emulated prerendered table gets into a state that was not foreseen (as they often do, see Cirqus Voltaire's behavior for many examples) and needs to load a prerendered image that isn't there? At minimum, you're going to have missing or corrupted graphics; more likely the table will outright crash.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 26721, member: 152"] Prerendered imaging can look very nice, but it costs you: Single fixed camera angle (unless you're willing to run multiple prerenderings and accept massively increased resource size), no option to do dynamic lighting or even user-adjustable lighting beyond a basic gamma setting, no dynamic ball reflections, etc. Also, the code that runs FarSight's tables is not entirely their own. The ROMs that run these tables are mostly black boxes; FarSight does not have direct control over what they do. Contrast this to Pro Pinball tables, where Silverball presumably knows and controls every state the table could possibly be in, and can generate the prerendered images corresponding to each of those states. Then ask yourself, what happens when a ROM-emulated prerendered table gets into a state that was not foreseen (as they often do, see Cirqus Voltaire's behavior for many examples) and needs to load a prerendered image that isn't there? At minimum, you're going to have missing or corrupted graphics; more likely the table will outright crash. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Home
Forums
Digital Pinball Games
Other Pinball Games
Should TPA have gone the pre-rendered route, like PP Remastered?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top