Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Creature from the Black Lagoon (1992)
Side by side comparison with a real table
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Slam23" data-source="post: 58169" data-attributes="member: 896"><p>Hi guys,</p><p></p><p>Don't know if it is of interest to anybody, but I like to do a side by side comparison with the real table I get to play once every month at the "clubhouse" of the DPA (Dutch Pinball Association). I'm currently at 7.6B on the TPA version, and I'm slowly getting better on the real table, going towards the 1B. I have probably around 30 games now under my belt. </p><p>Disclaimer: real tables can offcourse be wildly different from each other sometimes because of differences in wear/tear, flipper/coil strength and particular setup (angle and such). Tables at the DPA clubhouse are usually in good condition though, no mechanical problems that I'm aware of. </p><p></p><p>So here it goes (comparisons are described from the standpoint of the real table with the TPA if not otherwise specified):</p><p><strong>Skill shot</strong>: spot on for both rollover and Kiss shot, but dead pass from left to right after full plunge gives a wild ball on the real table</p><p><strong>Kiss shot</strong> from right flipper: spot on, a tad easier on the real table</p><p><strong>Left (and right) menu targets</strong>: less sensitive on the real table, you have to hit them harder and on a more straight angle. Glance shots won't usually trigger them. So glancing them with right flipper shots to the left ramp and then alternating them with bumper hits to the left menu targets to open the snackbar is out as option. This makes completing the snackbar after the first time more difficult (snackbar shots don't trigger the targets anymore from that point on).</p><p><strong>Left ramp</strong>: more difficult from the right flipper on the real table. You have to be more precise, glancing shots quickly lose momentum and will roll back. The good news is that this won't produce a wild ball although there are more ricochets from ramp and ramp posts than on the TPA table. You also hit the right ramp post more often with unprecise shots to the left ramp, this is more forgiving on the TPA table. Backhanding from the left is way more difficult, also loses momentum very fast, I couldn't hit that shot on a real table with any consistent succes. Overall this makes combo/double feature, unlimited millions and multiball creature ramp shots more difficult. </p><p><strong>Middle shot</strong>: spot on from both left and right, feels exactly the same. Even incomplete shots that roll back look and feel exactly the same, with the same ricochets and return angle.</p><p><strong>Snack bar shot</strong>: spot on from both left and right when you hit the flipper sweet spot. A tad more difficult from the left, probably because of the less straight angle, I can make that shot more consistently on TPA but they compare favorably. Making the snack bar shot is also considerably less risky on the real table when your aim is a bit off. Especially the in your face SDTM drain from hitting the left side of the snack bar won't happen. This makes actually aiming for the Menu targets a valid option, balls don't get as wild on the real table. </p><p><strong>Right ramp</strong>: spot on for the left flipper, also for making them in rapid succession. But there are more ricochets when you hit the side of the ramp and incomplete shots make faster SDTM drains. Backhanding from the right is way more difficult because of the angle.</p><p><strong>"Slide shot"</strong>: way more difficult on the real table. That's a real precise shot you have to make, and it's near impossible with a dead ball, you have to have it rolling to hit it consistently. </p><p><strong>Return ramp</strong> that feeds the right flipper after Kiss and snackbar shots: spot on, trappable like on the TPA table, same speed and momentum. </p><p><strong>Rollover and bumper area</strong>: this is the biggest difference in my opinion. Where it's possibile to get up to 2-3 times full multiplier upgrades from one ball being continuously in that area on TPA, you'll be lucky to get one bounce up from the bumpers into one rollover on the real table. This is not about strength/reactivity of the bumpers although they seem a bit more powerful on the TPA table, it's more about the angle at which balls bounce up, they just seem to be less straight. This offcourse severly impacts not only getting the L in FILM, which now requires more center shots to the rollover area, it also limits the multiplier bonus at the end of the ball, usually not more than 2x-4x on a good ball (without specifically aiming for the rollovers). Return balls from bumper area are easily dead-passed from right to left flipper, just as on the TPA table.</p><p><strong>Creature/ramp-whirlpool</strong>: exactly spot on. The speed with which balls roll through the ramp and the amount of cycles in the whirlpool are just right. Balls from the whirlpool are trappable, even somewhat easier than on the TPA table, on which they sometimes accelerate a bit and risk a drain. </p><p><strong>Outlanes</strong>: less dangerous than on the TPA table, especially the left one. </p><p></p><p>Final verdict: Overall, I think Farsight succeeded in it's transfer, easier in some places, harder in others. The main differences being the harder rollover area and the less risky snackbar shots. This is taking into account that TPA tables tend to be more predictable because of the absence of ball spin and other randomness that we know from real tables.</p></blockquote><p></p>
[QUOTE="Slam23, post: 58169, member: 896"] Hi guys, Don't know if it is of interest to anybody, but I like to do a side by side comparison with the real table I get to play once every month at the "clubhouse" of the DPA (Dutch Pinball Association). I'm currently at 7.6B on the TPA version, and I'm slowly getting better on the real table, going towards the 1B. I have probably around 30 games now under my belt. Disclaimer: real tables can offcourse be wildly different from each other sometimes because of differences in wear/tear, flipper/coil strength and particular setup (angle and such). Tables at the DPA clubhouse are usually in good condition though, no mechanical problems that I'm aware of. So here it goes (comparisons are described from the standpoint of the real table with the TPA if not otherwise specified): [B]Skill shot[/B]: spot on for both rollover and Kiss shot, but dead pass from left to right after full plunge gives a wild ball on the real table [B]Kiss shot[/B] from right flipper: spot on, a tad easier on the real table [B]Left (and right) menu targets[/B]: less sensitive on the real table, you have to hit them harder and on a more straight angle. Glance shots won't usually trigger them. So glancing them with right flipper shots to the left ramp and then alternating them with bumper hits to the left menu targets to open the snackbar is out as option. This makes completing the snackbar after the first time more difficult (snackbar shots don't trigger the targets anymore from that point on). [B]Left ramp[/B]: more difficult from the right flipper on the real table. You have to be more precise, glancing shots quickly lose momentum and will roll back. The good news is that this won't produce a wild ball although there are more ricochets from ramp and ramp posts than on the TPA table. You also hit the right ramp post more often with unprecise shots to the left ramp, this is more forgiving on the TPA table. Backhanding from the left is way more difficult, also loses momentum very fast, I couldn't hit that shot on a real table with any consistent succes. Overall this makes combo/double feature, unlimited millions and multiball creature ramp shots more difficult. [B]Middle shot[/B]: spot on from both left and right, feels exactly the same. Even incomplete shots that roll back look and feel exactly the same, with the same ricochets and return angle. [B]Snack bar shot[/B]: spot on from both left and right when you hit the flipper sweet spot. A tad more difficult from the left, probably because of the less straight angle, I can make that shot more consistently on TPA but they compare favorably. Making the snack bar shot is also considerably less risky on the real table when your aim is a bit off. Especially the in your face SDTM drain from hitting the left side of the snack bar won't happen. This makes actually aiming for the Menu targets a valid option, balls don't get as wild on the real table. [B]Right ramp[/B]: spot on for the left flipper, also for making them in rapid succession. But there are more ricochets when you hit the side of the ramp and incomplete shots make faster SDTM drains. Backhanding from the right is way more difficult because of the angle. [B]"Slide shot"[/B]: way more difficult on the real table. That's a real precise shot you have to make, and it's near impossible with a dead ball, you have to have it rolling to hit it consistently. [B]Return ramp[/B] that feeds the right flipper after Kiss and snackbar shots: spot on, trappable like on the TPA table, same speed and momentum. [B]Rollover and bumper area[/B]: this is the biggest difference in my opinion. Where it's possibile to get up to 2-3 times full multiplier upgrades from one ball being continuously in that area on TPA, you'll be lucky to get one bounce up from the bumpers into one rollover on the real table. This is not about strength/reactivity of the bumpers although they seem a bit more powerful on the TPA table, it's more about the angle at which balls bounce up, they just seem to be less straight. This offcourse severly impacts not only getting the L in FILM, which now requires more center shots to the rollover area, it also limits the multiplier bonus at the end of the ball, usually not more than 2x-4x on a good ball (without specifically aiming for the rollovers). Return balls from bumper area are easily dead-passed from right to left flipper, just as on the TPA table. [B]Creature/ramp-whirlpool[/B]: exactly spot on. The speed with which balls roll through the ramp and the amount of cycles in the whirlpool are just right. Balls from the whirlpool are trappable, even somewhat easier than on the TPA table, on which they sometimes accelerate a bit and risk a drain. [B]Outlanes[/B]: less dangerous than on the TPA table, especially the left one. Final verdict: Overall, I think Farsight succeeded in it's transfer, easier in some places, harder in others. The main differences being the harder rollover area and the less risky snackbar shots. This is taking into account that TPA tables tend to be more predictable because of the absence of ball spin and other randomness that we know from real tables. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Creature from the Black Lagoon (1992)
Side by side comparison with a real table
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top