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Zen Studios
Pinball FX (4)
So, FX is very much a mixed bag, but they do get some stuff right.
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<blockquote data-quote="Crazy Newt" data-source="post: 298143" data-attributes="member: 1595"><p>The latest update on Steam, which added DLSS to Nvidia graphics cards and likely required considerable optimization work, has significantly improved performance. Monitoring before and after shows that the game is much more stable in menus and when the leaderboard screen appears between games.</p><p></p><p>Through informal testing, I found that disabling vertical sync and limiting the in-game frame rate, while allowing my video card software to run with an unlimited frame rate, results in the best latency. I set a limit of 120 FPS, a multiple of 60, which I believe the game's physics are built around. I hope this will minimize glitches in the ball mechanics, though I don't have concrete evidence to support this hypothesis. Ray tracing essentially doubles the latency and increases the power draw on my 3080ti card from around 100-125W to 200-250W. My 32" 2560x1440 monitor lacks HDR capabilities, but I've read that enabling this setting can also create additional lag.</p><p></p><p>As you mention, some tables perform better than others, which I suppose is to be expected. Each table is akin to its own project, and there are only so many resources that can be dedicated to each one within a given time frame. However, this latest patch gives me considerable optimism that bugs will be addressed and performance will be optimized in a reasonable amount of time. Aside from some relatively minor quality-of-life improvements needed with the user interface, I feel that things are looking very promising. I can't wait to see the game mature in development; it's already significantly better than it was a few months ago.</p></blockquote><p></p>
[QUOTE="Crazy Newt, post: 298143, member: 1595"] The latest update on Steam, which added DLSS to Nvidia graphics cards and likely required considerable optimization work, has significantly improved performance. Monitoring before and after shows that the game is much more stable in menus and when the leaderboard screen appears between games. Through informal testing, I found that disabling vertical sync and limiting the in-game frame rate, while allowing my video card software to run with an unlimited frame rate, results in the best latency. I set a limit of 120 FPS, a multiple of 60, which I believe the game's physics are built around. I hope this will minimize glitches in the ball mechanics, though I don't have concrete evidence to support this hypothesis. Ray tracing essentially doubles the latency and increases the power draw on my 3080ti card from around 100-125W to 200-250W. My 32" 2560x1440 monitor lacks HDR capabilities, but I've read that enabling this setting can also create additional lag. As you mention, some tables perform better than others, which I suppose is to be expected. Each table is akin to its own project, and there are only so many resources that can be dedicated to each one within a given time frame. However, this latest patch gives me considerable optimism that bugs will be addressed and performance will be optimized in a reasonable amount of time. Aside from some relatively minor quality-of-life improvements needed with the user interface, I feel that things are looking very promising. I can't wait to see the game mature in development; it's already significantly better than it was a few months ago. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Zen Studios
Pinball FX (4)
So, FX is very much a mixed bag, but they do get some stuff right.
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