Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Frank Thomas' Big Hurt (1995)
So How 'Bout Dem Wizard Goals?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zmcvay" data-source="post: 245515" data-attributes="member: 4746"><p>Been working on building up Frank Thomas cards, both for the wizard goal and the fact that there are some sweet payouts for higher card numbers. Here are the only ways I've seen to build them up:</p><p></p><p>Bullpen awards: Up to 10 cards at a go. Completely random and I've been trying to find a reliable way to get a ball into the bullpen in the first place. Does anyone know if it's possible to slow an orbit shot down enough with a nudge to send it there?</p><p></p><p>Frank Thomas Cards mode: I found that if I can get the third ball into play then very quickly shoot two of the three into the right hole, they will often get stuck there. I can keep the last ball in play to make careful orbit shots much easier. Gotten to about 15 cards this way, but getting those balls stuck in the first place is tricky.</p><p></p><p>Left outlane: 3 cards. Not bad, but I can't think of any way to make a long term strategy out of this. Disabled during multiball of course...</p><p></p><p>Steal Base: Scoop + Scoop (6 sec timer) + Drop Target = 1 card. Can't get more than a few cards this way and I've had more than a few drains from missed shots to the scoop.</p><p></p><p>Any other suggestions? Any ways to get cards that I've missed?</p></blockquote><p></p>
[QUOTE="zmcvay, post: 245515, member: 4746"] Been working on building up Frank Thomas cards, both for the wizard goal and the fact that there are some sweet payouts for higher card numbers. Here are the only ways I've seen to build them up: Bullpen awards: Up to 10 cards at a go. Completely random and I've been trying to find a reliable way to get a ball into the bullpen in the first place. Does anyone know if it's possible to slow an orbit shot down enough with a nudge to send it there? Frank Thomas Cards mode: I found that if I can get the third ball into play then very quickly shoot two of the three into the right hole, they will often get stuck there. I can keep the last ball in play to make careful orbit shots much easier. Gotten to about 15 cards this way, but getting those balls stuck in the first place is tricky. Left outlane: 3 cards. Not bad, but I can't think of any way to make a long term strategy out of this. Disabled during multiball of course... Steal Base: Scoop + Scoop (6 sec timer) + Drop Target = 1 card. Can't get more than a few cards this way and I've had more than a few drains from missed shots to the scoop. Any other suggestions? Any ways to get cards that I've missed? [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Frank Thomas' Big Hurt (1995)
So How 'Bout Dem Wizard Goals?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top