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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Frank Thomas' Big Hurt (1995)
So How 'Bout Dem Wizard Goals?
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<blockquote data-quote="skippycue" data-source="post: 282554" data-attributes="member: 3125"><p><strong>Score a Double Super Jackopt</strong></p><p>Scoring a Double Super Jackpot was one of the more annoying wizard goals simply because it required many shots to the bullpen with no direct way to get there. The best method I found for hitting the bullpen was to deflect the ball off the black padding to the right of the home run hole. I saw a video of a guy hitting this padding from the left flipper but I was never able to make that shot so I resorted to using the right flipper. There are 3 card awards in the bullpen (10 cards, 5 cards, and 3 cards). Unfortunately you have to earn all of the unique bullpen awards before they will show up again. In other words, you can't get lucky and get 10 cards three times in a row.</p><p></p><p>So here was my basic strategy:</p><p> - Keep catching the ball on the right flipper (or pass from the left flipper).</p><p> - Wait for the glove to start heading to the left and then hit a semi-early shot off the right flipper in an attempt to hit that right padding. You'll see in the video I experimented with some nudging to try to hit the padding but I didn't get that to work at all.</p><p> - If you hit the padding, nudge a bit to try to ensure the ball hits the pop bumper to trigger the bullpen award. It's easy to get up there and miss the bullpen.</p><p> - If you miss you will typically just get a home run and this sometimes also sends the ball into the bullpen for you. It also then just goes down to the left flipper for an easy catch. Rinse and repeat.</p><p> - If you raise the middle ramp just wait for it to go back down. I never had any luck hitting the bullpen when the ramp was raised.</p><p> - You'll notice that whenever I hit the glove I would start the next game mode. This was intentional because both the Golden Glove and Night Game modes send one ball to the right flipper and another one starts up at the pop bumper. If you let the lower ball just drain, then the one in the pop bumpers has a chance to still be up there to enter the bullpen when the mode ends. I think I only got this to work one time in the video, but it's worth trying every time. There is also the Frank Thomas Card mode where you have a three ball multiball to hit the orbits to collect cards. In theory you could just cycle through the modes and earn all your cards by playing this mode, but you'd have to start all the other modes to repeat this mode so it would also take a while. I didn't find any way to get a consistent ball catch after hitting either orbit so there was no way to farm this mode that I could find. For the other game modes, just let the mode timeout or drain all but one ball for any multiball modes. You can play them if you want, but since trying to collect cards is long and tedious I wouldn't want to risk losing the ball.</p><p></p><p>Here is a video of earning a double super jackpot:</p><p>[MEDIA=youtube]goy7ZDYtmiA[/MEDIA]</p></blockquote><p></p>
[QUOTE="skippycue, post: 282554, member: 3125"] [B]Score a Double Super Jackopt[/B] Scoring a Double Super Jackpot was one of the more annoying wizard goals simply because it required many shots to the bullpen with no direct way to get there. The best method I found for hitting the bullpen was to deflect the ball off the black padding to the right of the home run hole. I saw a video of a guy hitting this padding from the left flipper but I was never able to make that shot so I resorted to using the right flipper. There are 3 card awards in the bullpen (10 cards, 5 cards, and 3 cards). Unfortunately you have to earn all of the unique bullpen awards before they will show up again. In other words, you can't get lucky and get 10 cards three times in a row. So here was my basic strategy: - Keep catching the ball on the right flipper (or pass from the left flipper). - Wait for the glove to start heading to the left and then hit a semi-early shot off the right flipper in an attempt to hit that right padding. You'll see in the video I experimented with some nudging to try to hit the padding but I didn't get that to work at all. - If you hit the padding, nudge a bit to try to ensure the ball hits the pop bumper to trigger the bullpen award. It's easy to get up there and miss the bullpen. - If you miss you will typically just get a home run and this sometimes also sends the ball into the bullpen for you. It also then just goes down to the left flipper for an easy catch. Rinse and repeat. - If you raise the middle ramp just wait for it to go back down. I never had any luck hitting the bullpen when the ramp was raised. - You'll notice that whenever I hit the glove I would start the next game mode. This was intentional because both the Golden Glove and Night Game modes send one ball to the right flipper and another one starts up at the pop bumper. If you let the lower ball just drain, then the one in the pop bumpers has a chance to still be up there to enter the bullpen when the mode ends. I think I only got this to work one time in the video, but it's worth trying every time. There is also the Frank Thomas Card mode where you have a three ball multiball to hit the orbits to collect cards. In theory you could just cycle through the modes and earn all your cards by playing this mode, but you'd have to start all the other modes to repeat this mode so it would also take a while. I didn't find any way to get a consistent ball catch after hitting either orbit so there was no way to farm this mode that I could find. For the other game modes, just let the mode timeout or drain all but one ball for any multiball modes. You can play them if you want, but since trying to collect cards is long and tedious I wouldn't want to risk losing the ball. Here is a video of earning a double super jackpot: [MEDIA=youtube]goy7ZDYtmiA[/MEDIA] [/QUOTE]
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So How 'Bout Dem Wizard Goals?
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