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Farsight Studios
The Pinball Arcade / Farsight Studios
Some thoughts on multiple platforms and POSSIBLE flipper lag solution
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<blockquote data-quote="smooverr" data-source="post: 36012" data-attributes="member: 1435"><p>@Mark I agree with you completely. You can't compare real pin to virtual. You would think they'd use the 2 stage flippers to at least give the kind of subtle control that would be needed for cradle separations etc... </p><p></p><p>Now comparing one pinball video to another, Zen just has the feel nailed completely right for video games. The flippers respond instantly to button pushes (even on my PS3) whereas I still cannot really decide on TPA's flippers on the PS3. Sometimes it feels great, but then I switch to the 360 and the paddles just feel perfect....my aim on the other hand, could use alot of work....</p><p></p><p>However, I'm finding that I do prefer the real tables. Mostly because of the production value that Zen is sorely lacking. And by that I mean, everything is a BIG DEAL on the real tables. An extra ball gets a game stopping DMD animation, as does multiball, usually accompanied with a huge light show and swelling music. On alot of the Zen tables, you simply get a flashing "Extra Ball" on the DMD and thats it. They've moved so far away from tables that resemble anything that's ever been done mechanically that they are starting to lose sight of the game. I still love their tables and buy everything they release, but there is a reason I find myself gravitating to TPA lately....</p><p></p><p>Graphically, I still think the PS3 wins hands down. Sharper, cleaner, better colours, and most importantly, WAY better lighting. Look at the lights on the back of the RBION table. They give off a glow on the PS3, whereas on the 360, the square just turns white. Yes the tables look darker on the PS3, but I prefer the look of a pinball table in a dark arcade over bright lights any day. </p><p></p><p>Now if they could incorporate lighting like in FP, we'd be set! Also, has anyone seen the lighting demo for Pro Pinball on iOS? The reflections look crazy! This is what TPA needs.</p></blockquote><p></p>
[QUOTE="smooverr, post: 36012, member: 1435"] @Mark I agree with you completely. You can't compare real pin to virtual. You would think they'd use the 2 stage flippers to at least give the kind of subtle control that would be needed for cradle separations etc... Now comparing one pinball video to another, Zen just has the feel nailed completely right for video games. The flippers respond instantly to button pushes (even on my PS3) whereas I still cannot really decide on TPA's flippers on the PS3. Sometimes it feels great, but then I switch to the 360 and the paddles just feel perfect....my aim on the other hand, could use alot of work.... However, I'm finding that I do prefer the real tables. Mostly because of the production value that Zen is sorely lacking. And by that I mean, everything is a BIG DEAL on the real tables. An extra ball gets a game stopping DMD animation, as does multiball, usually accompanied with a huge light show and swelling music. On alot of the Zen tables, you simply get a flashing "Extra Ball" on the DMD and thats it. They've moved so far away from tables that resemble anything that's ever been done mechanically that they are starting to lose sight of the game. I still love their tables and buy everything they release, but there is a reason I find myself gravitating to TPA lately.... Graphically, I still think the PS3 wins hands down. Sharper, cleaner, better colours, and most importantly, WAY better lighting. Look at the lights on the back of the RBION table. They give off a glow on the PS3, whereas on the 360, the square just turns white. Yes the tables look darker on the PS3, but I prefer the look of a pinball table in a dark arcade over bright lights any day. Now if they could incorporate lighting like in FP, we'd be set! Also, has anyone seen the lighting demo for Pro Pinball on iOS? The reflections look crazy! This is what TPA needs. [/QUOTE]
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Some thoughts on multiple platforms and POSSIBLE flipper lag solution
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