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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
The Addams Family (1992)
Something seems off with the main flipper angles
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<blockquote data-quote="Zaphod77" data-source="post: 203723" data-attributes="member: 2101"><p>the amount they travel isset by the flipper mech itself.</p><p></p><p>the starting angle is adjustable, and traditionally for a williams/Bally, exactly parallel to the inlane channel, though on some games the flippers are droopier, like AFM and Theater of Magic. The bottom of the flippe is supposed to be aligned to the thin hole drilled in the whitewood, by sliding a thin nail/paperclip and letting the flipper rest against it.</p><p></p><p>Note that even when the flippers are supposed ot be droopy, many operators think it looks wrong, and will mid-align the flippers.</p><p></p><p>When Twilght Zone was released, the travel of the flippers on it was reduced, to make trapping harder. so if a twilight zone flipper mech is put into an earlier williams game, that will cause the shallow flippers. With williams pinball not around any more, it's harder to get the "right" flipper mech.</p><p></p><p>Premier pinball games are noted for their very high flip angles that, especially under high slope, let you trap a ball right after a ramp very easily, especially since they tend to set the ball BELOW the inlane switch, which only makes the problem problem worse. the famed Insta-Catch (tm) flippers. Oddly enough, that usually does NOT actually work on CBW, because that game actually drops the ball high up in the inlane, but it DEFINITELY works on Tee'd-Off in real life, as well as rescue 911, stargate, etc.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 203723, member: 2101"] the amount they travel isset by the flipper mech itself. the starting angle is adjustable, and traditionally for a williams/Bally, exactly parallel to the inlane channel, though on some games the flippers are droopier, like AFM and Theater of Magic. The bottom of the flippe is supposed to be aligned to the thin hole drilled in the whitewood, by sliding a thin nail/paperclip and letting the flipper rest against it. Note that even when the flippers are supposed ot be droopy, many operators think it looks wrong, and will mid-align the flippers. When Twilght Zone was released, the travel of the flippers on it was reduced, to make trapping harder. so if a twilight zone flipper mech is put into an earlier williams game, that will cause the shallow flippers. With williams pinball not around any more, it's harder to get the "right" flipper mech. Premier pinball games are noted for their very high flip angles that, especially under high slope, let you trap a ball right after a ramp very easily, especially since they tend to set the ball BELOW the inlane switch, which only makes the problem problem worse. the famed Insta-Catch (tm) flippers. Oddly enough, that usually does NOT actually work on CBW, because that game actually drops the ball high up in the inlane, but it DEFINITELY works on Tee'd-Off in real life, as well as rescue 911, stargate, etc. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
The Addams Family (1992)
Something seems off with the main flipper angles
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